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Captology, derived from "Computers as Persuasive Technologies," explores using computers to change behaviors. It draws from psychology and marketing to study persuasive techniques and ethics. Persuasive technologies aim to influence users intentionally. Computers act as tools, media, or social actors to shape behavior. Persuasion can target individuals, groups, or communities across various domains like safety, personal management, and marketing with techniques like just-in-time persuasion, comparison shopping, simulating experiences, personalization, recommendations, and automated collaborative filtering.
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Contents • Captology • Computerized persuasive techniques • Ethics of persuasion • Science of persuasion • Credibility
Captology • Captology is derived from “Computers as Persuasive Technologies” • It is the study of how computers can be used to persuade people to ater their behaviour or opinions • It draws heavily on research on persuasion in psychology and marketing
Intentionality • Persuasive technologies are those which intend to be persuasive • The introduction of the automobile caused the development of suburbs, but that was not the intention of introducing automobiles • Computers have no intent themselves, they simply reflect the intent of the people who create them and the programs which run on them
Types of Intent • Endogenous • Intent comes from the people who produce the technology • Exogenous • Intent comes from people who give the technology to others to distribute • This is the case when large companies distribute persuasive technologies • Autogenous • Intent comes from the user’s themselves • The user has decided to use a device to modify his/her own behaviour
Functional Roles • Computers can act in several roles when they are used for persuasion • Tools • Media • Social actors
Computers as Tools • The computer provides the user with new capabilities so that they can do things they could not otherwise • Tools can be persuasive by • Reducing barriers so that certain behaviours are promoted • Making certain behaviours seem achievable • Providing information for informed decisions • Shaping a person’s mental model
Computers as Tools • An example of a persuasive tool is • A heart rate monitor • Can be preset to notify the user when heart rate goes too high or low • Modifies user behaviour by providing feedback not available without the device
Computers as Persuasive Media • One example • A computerized exhibit at the San Francisco Exploratorium allows people to make various choices about sexual behaviour • The program then shows them the consequences of their behaviour • This is an educational medium which seeks to influence behaviour by demonstrating the dangers of various behaviours
Computers as Social Actors • In this role, the computer acts as a character which tries to influence behaviour • Example • A children’s computer game has a central character who encourages the children to eat their fruits and vegetables
Persuading Groups • Persuasive technology need not affect just the individual • Family’s can be persuaded by family entertainment software • Company employees can be persuaded by software in the workplace that reminds them of good behaviour that the company wants to encourage • All users of a software product receive notices of new versions in the hope that they will upgrade
Domains for Persuasive Technologies • Safety • Safe driving, using bike helmets, • using bike helmets, • Substance abuse • Environment • Recycling • Conservation • Bicycle commuting • Personal Management • Time management • Study habits • Personal finance • Marketing • Selling products
Contents • Captology • Computerized persuasive techniques • Ethics of persuasion • Science of persuasion • Credibility
Just in Time Persuasion • Many decisions are made at the last minute • Decisions on what food to purchase are often made at the grocery store • Handheld devices that offer nutritional advice can persuade the user to make healthier choices • This type of persuasion will work best when the suggestions are made on the spot
Comparison Shopping • When a new product is introduced, it is difficult to attract the customer • Many websites resort to comparison charts showing their product vs. their competitors’ • This provides the customer with the evidence to make an informed decision and purchase their product
Simulating Experience • Another way to persuade the users is to simulate an experience for them • One study used a computerized baby doll to simulate an infant • It cried and required constant attention from the people caring for it • The goal was to demonstrate to teens what having a child is like and to persuade them to act in a sexually responsible manner
Personalization • People pay more attention to information when it is personalized for them • www.scorecard.org provides information on pollution • It allows the user to enter their zip code and provides information on their area • This is far more relevant than information at the national level
Recommendation • Many e-commerce web sites use recommendation as a persuasion technique • The user is asked a series of questions about their requirements • They are then presented with a list of products that meet their needs
Automated Collaborative Filtering • This is a way of recommending products, not on their attributes, but based on the preferences of people similar to you • Create a profile of the user • Find another user with a similar profile • Recommend what they bought to the user • This has proven to be a successful strategy
Monitoring and Tracking • This monitors the users behaviour and recommends changes • It is used by companies to ensure that employees wash hands after using the washroom • It’s use is highly controversial as it is seen as an invasion of privacy or as Big Brother
Competition • Most people are motivated to win competitions • Some online bidding sites structure bidding as a competition between bidders • One is told the bid of the other and encouraged to win by beating the competing bid
Contents • Captology • Computerized persuasive techniques • Ethics of persuasion • Science of persuasion • Credibility
The Ethics of Persuasion • Persuasion raises many ethical concerns • It can be used on unsuspecting parties • Untrue statements can be used to persuade • Persuasion can be directed towards minors • Persuasion can be done surreptitiously • Persuasion can be done for the good of the persuader, not the one being persuaded
Ethical Guidelines • Daniel Berdichevsky has proposed • The motivations and intended outcome of persuasion should not be unethical • The persuasive techniques should be visible to the users • The creators of persuasive technology should be aware of all predictable outcomes of the use of their technology
Ethical Guidelines • The creators should respect the privacy of the users • Inaccurate information should not be presented to achieve the persuasive goal • Users who would not consent to being persuaded should not be persuaded
Contents • Captology • Computerized persuasive techniques • Ethics of persuasion • Science of persuasion • Credibility
The Science of Persuasion • Have you ever been tricked into saying yes? • Have you ever bought something you didn’t really want? • If so, then it is time to understand the science of persuasion • We will look at six techniques based on human psychology
Reciprocation • When people are given something, they feel an obligation to repay what they have received • The Disabled American Veterans appealed for contributions and got an 18% response • They gave free address labels with their request and the response doubled to 35% • Offer free samples, free evaluation, or free anything and you increase the likelihood the customer will buy from you
Consistency • People tend to act in a consistent manner • A charity for the handicapped got potential donors to sign a petition to support handicapped in the neighbourhood • Later they asked for donations and received far more than before they had started the petition • Once people pledge their support for something they will continue to act that way
Consistency • Once people make a public commitment, even a minor one, they tend to honour it • A restaurant was plagued with people who made reservations but did not show up • They changed their message from • “please call if you cannot make it” to • “Will you please call if you cannot make it”? And waited for a response • The number of no-shows dropped to near zero • Once people make a commitment, they tend to do what they said they would
Social Validation • If people see a lot of others doing something they assume it is a good idea and do it too • One man stops on a street and looks at the sky • Other people simply step around him • 15 people stop and look at the sky • Everyone else on the street looks at the sky to see what is happening
Social Validation • If you can show that • Large numbers of people have bought your product • Large numbers visit your web site • Many people recommend your service • Then prospective customers will assume that you must be worth doing business with
Liking • People are more easily persuaded by people they like • People take advice from friends • People buy more from attractive sales people • People vote for politicians who are better looking • Show attractive people selling and using your products
Authority • People respond to authority • If the man who stops to look at the sky is wearing a suit and tie more people will look at the sky • If you say, “more doctors recommend…” more people will pay attention • The problem with following authority is that few bother to discover if the authority is credible
Scarcity • People want items more if they know there is a scarcity of the item • Sales people call customers to sell beef • Then they call and tell them there is a shortage of Australian beef and this is one of the last shipments • Sales double instantly • Mark your products “last stock before Xmas” or “with high sales volume, stock will be gone by the end of the week”
Knowledge is Power • These characteristics evolved in humans as they usually benefits to people living in groups • Successful people in sales and marketing know these characteristics • They also use them to best advantage in their daily business
Contents • Captology • Computerized persuasive techniques • Ethics of persuasion • Science of persuasion • Credibility
Credible Computing • In the beginning, computers were thought to be infallible and all was believed • This is still true, but as people find more incorrect information on line, they start to doubt
What Affects Credibility? • Trustworthiness • Whether the viewer believes what you say • Largely depends on whether you have been right in the past • Expertise • The higher expertise you can claim in an area the more likely you are to be believed
What Affects Credibility? • Layout • Cool color tones • Balanced layout of the interface
Regaining Credibility • You can regain lost credibility by • Delivering reliable information over a long period of time • Delivering the same incorrect information repeatedly so that users ignore it and gain trust in the rest of the information