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Technology…. HELP!!!. 1 Minute History of Electronic Communication. 1870-1950: Telephone "...amazing invention, but who would ever want to use one ?” President Hayes to Alexander Graham Bell, 1876. 1840-1900’s: Telegraph “What hath God Wrought?” - Morse, 1844.
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1 Minute History of Electronic Communication 1870-1950:Telephone"...amazing invention, but who would ever want to use one ?”President Hayes to Alexander Graham Bell, 1876 1840-1900’s:Telegraph“What hath God Wrought?”- Morse, 1844 1890-1940: Radio“Radio has no future.”Lord Kelvin, 1897 1920’s – 1970’s:Television“TV won't be able to hold on to any market…after six months. People will get tired of staring at a plywood box every night.”Daryl Zanuck, Founder of 20th Century Fox, 1946 1960’s - present: Internet“The Internet? We are not interested in it….“ ???, 1993
Bill Gates “The Internet? We are not interested in it….“ 1993 "Sometimes we do get taken by surprise. ..when the Internet came along, we had it as a fifth or sixth priority. "Microsoft Products are Generally Bug Free" 1998
The Internet has Drastically Changed: • Communications • Economy • Lifestyle • Family Habits • Social Awareness • Religious Awareness • Average Person Involvement • Politics • Entertainment Choices & Trends • Work Habits • Policy
First Four Years “We clearly didn't think that things would happen the way they did.” Jerry Yang & Dave Filo regarding 1996 Yahoo Launch 2 Minute Timeline 1995 Netscape IPO. In the minds of most, beginning of the web. 1996 Only 82% of Americans have actually heard of Web, up from 45% in 1995. 1997Business.com, 150K. 2 years later, 7.5 mil Amazon reaches 1 Millionth Customer TiVo launches, quietly works on 1st PVR/DVR1998 MANY start ups - Ifilm, NetFlix & Google Pets.com, Sock Puppet! Excite.com portal bought by @home 6.7 billion Debate over future of Bricks/Mortar vs. Internet
Four Weird Years “The Internet is the largest legal creation of wealth in the history of the planet. “John Doerr Venture Capitalist 1999 $400 set for Amazon IPO. Tops out at $600 in 12 mos. 13.6 Million Miles of FiberOptic cable is laid Mark Cuban sells Broadcast.com for 5.7 billion (biz fails) 2000 NASDAQ peaks at 5K, then loses 74% in next 30 months 17 Dotcoms spend 2.2 million on Superbowl ads. (By years end - 3 dead, 6 more by end of 2001)105 BILLION invested in dotcoms / DOW hits 11,722 AOL buys Time Warner for 160 Billion (merge fails) Pets.com bites the dust / Napster #1 web app (in traffic size) 2001 Dean Kamen’s Segway is trumped up to change the world. (Jobs/Bezos) 23,000+ dotcom employees are laid off. (most become real estate agents) John Doerr apologizes for comment above. 2002 IPod / 544 Million people now use Internet - tide is changing… NASDAQ drops to 1,114 / BitTorrent Created NY Times Incorporates RSS
Last Four Years “Technology is increasing the danger of a Lone Individual creating a catastrophic amount of harm. “Bill Joy, founder of Sun Microsystems 2005 2003 Kazza(similar to BitTorrent) most downloaded software application in history Bay area unemployment rate hits 7+% IFilm becomes profitable / MySpace / Sims 2004 Blogs in full swing, affect ’04 election / Web 2.0 phrase coined Dean raises 50 mil in campaign, roughly half online. 2005 Summer - Youtube Many more 2.0 launches, FaceBook, Youtube, SlingBox, others 2006/07 CNN Finally incorporates RSS, launches I-reporterYOU on Time / Web 2.0 fully takes root Second Life next session’s presentations based upon attendeesexperiences so as not to waste their time
What we can learn from last 12 years? Discussion Questions: Did the Bricks & Mortar vs. “E-economy” phenomena affect anything your company did? Good? Bad? What have you learned from business thru these last 12 yrs? What changes do you see coming? From a social standpoint, how do you see the developing “Virtual World” Affecting Society? Affecting business?
What is coming in the NEXT Four Years? 2007-2011 1. Fully Networked Devices & Ubiquitous Networking 2. Consumer Generated Media: What is it & Why is Important 3. Consumer Control Next 45 minutes One area that shows best/worst of trends to come as it relates to “always on,” virtual world & consumer behavior is GAMING.