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Command Pattern-Terminology UML diagram of the command Design Pattern
It's a good idea to save the project, because that will allow you to change the project in case you decide to do something different with future sliders. There are many Java programming course tutorials that you will find to learn design patterns, but not really talked about a particular design pattern in depth. So today we learn one of the important design patterns, which is often overlooked by Java developers.
Yes, I'm talking about the command pattern that can help you write flexible, loosely coupled code to implement actions and events in your application. In simple terms, the command design pattern is used to separate a request for an action from the object that actually performs the action. This decoupling between Invoker and Receiver object provides a uniform way to perform different types of actions. This decoupling is achieved with a command object, which is usually an interface to methods such as execute ().
The Requestor or Invoker only knows Command object and does not care about the actual object that processes the request, which may be different. This transparency leads to cleaner code on the Invoker page and also allows the ability to do several intelligent things on the command page. Your command object can be so stupid, how the request delegate to the recipient and can be as smart as the record of the last command for implementing UNDO and Redo functionality.
The command pattern ensures that your code with the open closed design principle, the O of SOLID design principles, compliant, which means that adding a new command would be very easy to create a new implementation of the Command interface and the Invoker code is not affected. https://www.exltech.in/java-training.html The Command pattern is popular in GUI applications, where we use a lot of commands, e.g. Open, Close, Save, cut, Copy, Paste, and appropriate UNDO and REDO operations. You can also see the Java Design Patterns Masterclass, which not only covers command patterns and has recently been updated to Java SE 8.
1. Command Pattern-Terminology Before proceeding and implementing a command pattern in Java, we will familiarize ourselves with the terminology used in this pattern. Client-creates concrete command object and configure with recipient Invoker-Who hold command, and calls execute () method on the Command object Recipient-actual object that processes the request Command-Interface that handles the request from the Invoker and delegates it to the recipient ConcreteCommand - implementation of the command interface for a specific task
UML diagram of the command Design Pattern Here is the UML diagram of the command design pattern, that makes things clearer. You can see that the Client has a reference to a callback interface that has a generic method execute(). The individual commands implement this interface and provide an implementation, which is nothing else than delegating to the actual object.
The most important thing is that the client does not know about the actual object that performs an action on behalf of these commands. This decoupling leads to flexible code and makes it easy to add new commands without affecting the client code. 2. Command design pattern in Java-example Here is our sample program to demonstrate how to use the command pattern in Java. This Java Certification course exams, formerly known as Sun Java Certification exams, are industry-recognized certifications in Java technology. It focuses on key roles in software application development and enterprise architecture. Each certification is central to the learning process as it provides validation of skill sets for specific job roles.