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Android 1: Seminar Background for King Naresuan University

Android 1: Seminar Background for King Naresuan University. Kirk Scott. 1.1 Introduction 1.2 Who Is the Audience? 1.3 The Example App 1.4 Summary. 1.1 Introduction. This is a brief outline of the seminar on Android apps for education at King Naresuan University Day 1

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Android 1: Seminar Background for King Naresuan University

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  1. Android 1: Seminar Backgroundfor King NaresuanUniversity Kirk Scott

  2. 1.1 Introduction • 1.2 Who Is the Audience? • 1.3 The Example App • 1.4 Summary

  3. 1.1 Introduction

  4. This is a brief outline of the seminar on Android apps for education at King Naresuan University • Day 1 • Morning: An introduction to Android apps • Afternoon: A Java program to help make an Android app

  5. Day 2 • Morning: Google Play and publishing Android apps • Afternoon: Google Play for Education

  6. Each of the four sessions will be broken down into 3 PowerPoint presentations on different topics • These PowerPoint presentations will last approximately 45 minutes, leaving time for translation, questions, etc. • The seminar will consist of a total of 12 separate presentations

  7. There are two basic goals to the seminar: • Give information on the creation of a simple, educational Android app • Provide general information on how apps are sold and distributed, and Google’s initiative for apps in education

  8. The goal of the initial sets of overheads: • Introduce the sample app • Give some general background on Android

  9. 1.2 Who Is the Audience?

  10. This seminar has been designed for students of education who are interested in educational technology • Android apps are based on the Java programming language • The assumption is made that the audience does not know how to program

  11. No attempt will be made to cover the topic of programming • Instead, the goal is to discuss app development to the extent possible without programming

  12. Someone who is specializing in educational technology should find the first day’s presentations of particular interest • Such a person would be familiar with and comfortable with installing and using computer applications and development packages • The overheads will contain information that would allow those people to support teachers who want to make an educational app

  13. Someone who is not specializing in educational technology will find the first day to be background information • The result may simply be to draw the conclusion that you will need the help of an educational technologist to accomplish these things

  14. The second day will be more general information • An educational technologist would be interested in the technical aspects • A regular teacher would be interested in the capabilities that are being supported by Google and Android

  15. 1.3 The Example App

  16. The first day of the seminar will be centered around a flashcard app • The app consists of a series of screens which show questions and pictures • The user can press buttons to see the answers and hear sound associated with the question • The user navigates from screen to screen by pressing buttons

  17. Because a picture is worth a thousand words, the complete sequence of screens is shown on the following overhead

  18. Needless to say, this app is very simple in concept • It would be useful in educational situations where memorization is the goal • All that’s necessary is to provide suitable content • Students would be motivated to use it because it is interactive and works on a portable device

  19. The basic framework, or skeleton for the app is the programming • That work is complete • The text, pictures, and sound, the contents of the app, are known as resources

  20. The goal is to show how to use the finished program framework for the app and include personalized content in it • Even though providing the resources isn’t programming, it turns out that there is lots of background knowledge needed in order to do even this

  21. The idea is that a classroom teacher may have ideas about content and would be able to assemble the necessary materials • Someone skilled in educational technology could then help them put that content into the sample application framework

  22. What the programming defines is the logic of the progression through the flashcards • In other words, what happens when you click different buttons, and where are the resources displayed in the flashcards?

  23. The content consists of the text, pictures, and sound that are included • In short, without programming skills, you have to accept a rigid sample app which effectively does only one thing • But providing content for this can be a creative and useful activity

  24. It is not hard to see how the flashcard app could be expanded and improved in many different ways • However, this can’t be accomplished without programming skills

  25. 1.4 Summary

  26. The goal of this seminar is to give students of educational technology and students of education some background in Android app development • With a sufficient level of technical skill, it should be possible to populate the sample flashcard app with unique, subject-specific content

  27. It should also be possible to get an idea of the broad scope of Android as it might be used in education

  28. The End

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