330 likes | 351 Views
Harness the power of immersive education in technical and vocational fields for engaging self-directed and collaborative learning experiences. Explore the utilization of interactive 3D graphics, virtual reality, and voice chat to enhance education. Connect educators and students worldwide through virtual classrooms. Discover the Minnesota experience and how Saint Paul College integrates immersive technologies into its curriculum. Unveil the potential of Virtual NorthStar and Sun Microsystems Wonderland for creating virtual worlds in education. Witness the future of learning in a globalized and digital era. Join the immersive education revolution today!
E N D
Immersive Learning for Technical and Vocational Education “Open source and open to the world!” • from e-Learning to v-Learning
Warren Sheaffer • Saint Paul College • Saint Paul, USA • Norbert Fuhrmann • Felix-Fechenbach Berufskolleg • Detmold, Germany
Education 3.0 Why? Play video
Immersive Education • An educational technology based on distributed computing models, computer networks and computer graphics • Designed to immerse and engage students in the same way that today's best video games capture and retain the participants attention • Support self-directed learning as well as collaborative group-based learning environments
Immersive Education • Implementation Tools • Interactive 3D graphics • Commercial transaction server and simulation technology • Virtual reality • Voice chat (Voice over IP/VoIP) • Web cameras (webcams) • Using these tools we create collaborative online course environments and classrooms.
Immersive Education • Gives participants a sense of "being there" • An effective alternative when attending a class or training session in person isn't possible, practical, or desirable • Allows educators and students to connect and communicate in a way that greatly enhances the learning experience
Minnesota, USA St. Paul
Minnesota Facts and Figures • Minnesota is approximately the size of Germany • The population of Minnesota is 3.2 million compared with 80 million in Germany • Low population density • Tradition of quality educational access for all who want it
Two year dual purpose college 6000 Students 40+ Areas of study Growing 5% per year Located in the city of St. Paul Much like FFB in architecture, culture, students Saint Paul College
Second Life Platform • Lets visit 2nd Life for a moment.....
MnSCU Island Play video
How do we get there? • Saint Paul College recently named a Sun Center of Excellence • We leverage that relationship • Utilize open source tools • Do not waste time reinventing platform • Improve community exposure • Call in the Coughlin Group(marketing) • Maintain excellence in academics
Virtual NorthStar • Based on Sun Microsystems Wonderland • Open source project • Look us up at: www.virtualnorthstar.org • Framework for developing virtual worlds for education • Based on Sun open source technologies: • MPK20 • Voice Bridge • Darkstar • Highly scalable architecture, client-server • 100% Java
Virtual NorthStar, cont. • Dual path development • External art creation tools • Blender • Maya • Sketch-Up • Internal programming • 100% Java • Can do about anything
Virtual NorthStar, cont. • Advantages • Private (no sex or griefing) • Fine grained identity management • Open source (you have the code) • High fidelity audio • X11 support for application sharing “in-world” • Scene graphs are developed outside the “world” with high quality graphic development tools • Disadvantages • Currently in pre-beta release (working on it) • High learning curve in return for complete flexibility
Let’s visit Wonderland Play video
Experiences using Immersive Education in an International Classroom Setting
Case 1: English Language Instruction • Fulltime Class IT-Specialists • Second year technology students • Required course • Course Topic: Relevance of international cooperation in technical training
Case 1: English Language Instruction • Location of students: At home or at any place with internet access • Class was conducted in an open format (guests from Minnesota …)
Case 1: English Language Instruction • Observations • A surprising result: The students stayed focused for the whole class period • One student returned from the Sun-Island • The students were self-motivated and visited MNSCU Island individually and met faculty members of the St. Paul College • Introduction of flexibility in scheduling classes
Case 1: English Language Instruction • Phase 2 • A virtual field trip to view the exhibition of the St. Paul College media-display
Case 1: English Language Instruction • Learning doesn’t take place just in the school building • The student’s experience in a 3-D virtual world closely paralleled the “in class” experience • Students learn in a “world” that they define
Future Directions for TVET • Create and maintain a learning objects repository,[LOR] for technical education: open source and open to the world • Create a secure, low cost tool for anyone who wishes to utilize a virtual environment, [VE] for their educational needs: open source and open to the world • Seamless integration of the LOR with the VE to leverage existing educational assets • Key: Open source and open to the world
Next Steps : Practical Application • Pilot Project: Network a Company • Transfer a project which is currently done internationally into the virtual environment • Project Highlights: • Create a 3 D building to the specification of a floor plan • Create international, multicultural teams • Simulate all affective, psychomotor and cognitive aspects of the exercise • Demonstrate the effectiveness of the use of virtual environments in technical and vocational education
Next Steps (2) • St. Paul College will create the buildings and provide the platform • Felix-Fechenbach-Berufskolleg and Atlanta Technical College will develop the curriculum components and learning objects • Students from Atlanta Technical College, Savonlinna Vocational College and Felix-Fechenbach-Berufskolleg will navigate and learn in the created virtual environment