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Learn Java collection classes, stack, queue, linked structures, trees, and graphs. Discover array and LinkedList usage in programming with examples and drawbacks. Enhance your knowledge of data structures for efficient programming.
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Data Structures Chapter 12
Chapter Contents Chapter Objectives 12.1 Introductory Example: Counting Internet Addresses 12.2 The ArrayListand LinkedList Classes 12.3 Example: A Stack Application and Class 12.4 Example: A Queue Class 12.5 An Introduction to Trees Part of the Picture: Data Structures 12.6 Graphical/Internet Java: A PolygonSketcher Class
Chapter Objectives • Study the Java collection classes, ArrayList and LinkedList • Show how to build collection classes • Study the stack and queue structures • Learn about linked structures • linked lists and binary trees • Implement and use linked structures • Discover how collection classes are used in graphical programming
Review Arrays • An array stores a sequence of valuestype [] anArray = new type [ capacity ]; • Drawback: • capacity of array fixed • must know max number of values at compile time • either the program runs out of space or wastes space • Solution: collection classes • capacity can grow and shrink as program runs
12.1 Introductory Example: Counting Internet Addresses • Internet TCP/IP addresses provide for two names for each computer • A host name, meaningful to humans • an IP address, meaningful to computers • Problem: • network administrator needs to review file of IP addresses using a network gateway • Solution: • read file of addresses • keep track of addresses and how many times each address shows up in the file
Class AddressCounter • Note source code, Figure 12.1 • Attributes • maximum message length • address • count • Methods • constructor • comparison method, equals() • count incrementer • accessors for address, count • to-string converter for output
Class GatewayUsageCounter • Note source code, Figure 12.2 • Purpose • counts IP addresses using an array list • Receives name of text file from args[0] • Action: • reads IP address from file • prints listing of IP addresses and access count for each • Note use of ArrayList class • can grow or shrink as needed
12.2 The ArrayList and LinkedList Classes • Collection classes provide capability to grow and shrink as needed • Categories of collection classes • Lists: store collection of items, some of which may be the same • Sets: store collection of items with no duplicates • Maps: store collections of pairs, each associates a key with an object • Note List methods, table 12.1
ArrayList Class • Implements the List using an array • by using an Object array, can store any reference type • cannot directly store primitive types • can indirectly store such values by using instances of their wrapper types • Consider the declaration:ArrayList addressSequence = newArrayList(); AddressSeqeunce sizearray 0
Update size attribute of the ArrayList Allocate the array [0] [1] [2] . . . [m-1] 128.159.4.201 Adding to addressSequence • The commandaddressSequence.add(anAddressCounter); • appends anAddressCounter object to the sequence • The system will then … Make first element point to the AddressCounter AddressSeqeunce sizearray 1 0
Cast it as an AddressCounter object Gets this object Increment the count attribute [0] [1] [2] . . . [m-1] 128.159.4.2011, 1 123.111.222.333, 2 Updating addressSequence • Consider the command((AddressCounter) addressSequence.get(index)).incrementCount();// assume index == 1 AddressSeqeunce sizearray 2 123.111.222.333, 1
128.159.4.2011, 1 Enlarging the AddressSequence Array • When allocated array is full, adding another element forces replacing array with larger one • new array of n > m allocated • values from old array copied into new array • old array replaced by new one AddressSeqeunce sizearray [0] [1] [2] . . . [n-1] 2 123.111.345.444, 1 123.111.222.333, 1
ArrayList Drawback • Problems arise from using an array • values can be added only at back of ArrayList • to insert a value and "shift" others after it requires extensive copying of values • similarly, deleting a value requires shifting • We need a slightly different structure to allow simple insertions and deletions • the LinkedList class will accomplish this
The LinkedList Class • GivenLinkedList alist = new LinkedList();. . .aList.add(new(integer(88));aList.add(new(integer(77));aList.add(new(integer(66)); aList headsizetail 3 Resulting object shown at left 88 77 66
Attributes: • link to first item in the list • size of the list • link to last item in the list • Nodes: • Contain 3 handles • link to next node • link to previous node • link to stored object • Links to next and previous make it a doubly linked list Linked List Containers aList headsizetail 3 88 77 66
Variations on Linked Lists • Lists can be linked doubly as shown • Lists can also be linked in one direction only • attribute would not need link to tail • node needs forward link and pointer to data only • last item in list has link set to null • Lists can be circularly linked • last node has link to first node
Using a LinkedList • Solve the IP address counter to use LinkedList • Note source code, Figure 12.3 • receives text file via args[0] • reads IP addresses from file • prints listing of distinct IP addresses and number of times found in file
addressSequence headsizetail 0 Using a LinkedList • Given the commandLinkedList addressSequence = new LinkedList(); • Uses the LinkedList constructor to build an empty list
addressSequence headsizetail 0 Adding to the Linked List • Results of command for first addaddressSequence.add(anAddressCounter); • Successive adds • create more nodes and data values • adjust links 123.111.345.444, 1
Accessing Values in a Linked List • Must use the .get method ((AddressCounter) addresssSequence.get(index)).incrementCount(); • A LinkedList has no array with an index to access an element • get method must … • begin at head node • iterate through index nodes to find match • return reference of object in that node • Command then does cast and incrementCount()
get(i)starts at first node, iterates i times to reach desired node sizemethod determines limit of loop counter Accessing Values in a Linked List • To print successive values for the output for (int i = 0; i < addressSequence.size(); i++) System.out.println(addressSequence.get(i)); • Note that each get(i) must pass over the same first i-1 nodes previously accessed • This is inefficient
Accessing Values in a Linked List • An alternative, more efficient access algorithmListIterator it = addressSequence.listIterator();while (it.hasNext()) System.out.println( it.next()); • A ListIterator is an object that iterates across the values in a list • The next() method does the following: • save handle to current node's object • advances iterator to next node using successor attribute • returns handle saved in step 1, so object pointed to can be output
Inserting Nodes Anywhere in a Linked List • Recall problem with ArrayList • can add only at end of the list • linked list has capability to insert nodes anywhere • We can sayaddressSequence.add(n, new anAddressCounter);Which will … • build a new node • update head and tail links if required • update node handle links to place new node to be nth item in the list • allocates memory for the data item
Choosing the Proper ListAlgorithm Efficiency • "Time-efficiency" is not a real-time issue • rather an issue of how many steps an algorithm requires • Linear time • time proportional to n • referred to as O(n), "order n" • Constant time • expressed as O(1)
Demonstration of Efficiency • Note sample program ListTimer, Figure 12.4, demonstrates performance • Observations • appending to either ArrayList or LinkedList structures takes negligible time • far more time-consuming to access middle value in a LinkedList than an ArrayList • far more time consuming to insert values into an ArrayList than a LinkedList
Conclusions on Efficiency • If problem involves many accesses to interior of a sequence • sequence should be stored in an ArrayList • If problems involves many insertions, deletions not at end • sequence should be stored in LinkedList • If neither of these is the case • it doesn't matter which is used
1 3 7eight 12.3 Example: a Stack Application and Class • Consider an algorithm which converts from a base 10 number system to another number system. • To convert from 95ten to base eight:Use repeateddivision byeight, takingremaindersin reverseorder
Need for a Stack • The remainders are generated in the opposite order that they must be output • If we were able to … • generate them • hold on to them as generated • access (display) them in the reverse order THEN we have used a stack 1 3 1 3 7 7
Stack Container • A stack is maintained Last-In-First-Out(not unlike a stack of plates in a cafeteria) • Standard operations • isEmpty(): returns true or false • top(): returns copy of value at top of stack (without removing it) • push(v): adds a value v at the top of the stack • pop(): removes and returns value at top
Number Base Conversion Algorithm • Create an empty stack to hold numbers • Repeat following while number != 0 • Calculate remainder = number % base • Push remainder onto stack of remainders • Replace number = number / base • Declare result as an empty String • While stack not empty do the following: • Remove remainder from top of stack • Convert remainder to base equivalent • Concatenate base equivalent to result • Return result
Implementing a Stack Class • Note use of Stack class in source code, Figure 12.6, implementation in Figure 12.7 • Implemented with LinkedList attribute variable to store values • this is a "has-a" relationship, the Stack has aLinkedList • contrast the "is-a" relationship
Java's Stack Class • Java has a Stack class which extends the Vector class • Author notes implementation as a subclass of Vector provides inheritance of methods inappropriate for a Stack • suggests this violates rule of thumb for use of the extends • Vector contains messages not appropriate that should not be used in Stack
12.4 Example: Building a Queue Class • In a queue, • new values are always added at the front or head of the list • values are removed from the opposite end of the list, the rear or tail • Examples of queues • checkout at supermarket • vehicles at toll booth • ticket line at movies • Queue exhibits First-In-First-Out behavior
Queues in a Computer System • When a process (program) requires a certain resource • printer • disk access on a network • characters in a keyboard buffer • Queue Manipulation Operations • isEmpty(): returns true or false • first(): returns copy of value at front • add(v): adds a new value at rear of queue • remove(): removes, returns value at front
Implementing a Queue Class • Implement as a LinkedList attribute value • insertions and deletions from either end are efficient, occur in constant O(1) time • good choice • Implement as an ArrayList attribute • poor choice • adding values at one end, removing at other end require multiple shifts
Implementing a Queue Class • Build a Queue from scratch • build a linked structure to store the queue elements • Attributes required • handle for the head node • handle for tail node • integer to store number of values in the queue • use SinglyLinkedNode class, source code, Figure 12.8
Queue Structure aQueue myHeadmySizemyTail n . . . value0 value1 . . . valuen-1
Queue Class Methods • Constructor • set myHead, myTail to null • set mySize to zero • isEmpty() • return results of comparison mySize == 0 • front() • return myHead.getValue() // unless empty
Queue Class Methods • add() • create new node, update attribute variables • if queue is empty, must also update myHead • remove() • must check if class not emptyotherwise … • save handle to first object • adjust head to refer to node • update mySize Note source code for whole class, Figure 12.9
12.5 An Introduction to Trees • We seek a way to organized a linked structure so that … • elements can be searched more quickly than in a linearly linked structure • also provide for easy insertion/deletion • permit access in less than O(n) time • Recall binary search strategy • look in middle of list • keep looking in middle of subset above or below current location in list • until target value found
Drawn as a binary tree 49 28 66 80 62 13 35 Visualize Binary Search 13 28 35 49 62 66 80
Sibling nodes Parent and child nodes Leaf nodes Tree Terminology • A tree consists of: • finite collection of nodes • non empty tree has a root node • root node has no incoming links • every other node in the tree can be reached from the root by unique sequence of links 49 28 66 80 62 13 35
Applications of Trees • Genealogical tree • pictures a person's descendants and ancestors • Game trees • shows configurations possible in a game such as the Towers of Hanoi problem • Parse trees • used by compiler to check syntax and meaning of expressions such as 2 * ( 3 + 4 )
Examples of Binary Trees • Each node has at most two children • Useful in modeling processes where a test has only two possible outcomes • true or false • coin toss, heads or tails • Each unique path can be described by the sequence of outcomes • Can be applied to decision trees in expert systems of artificial intelligence
Implementing Binary Trees • Binary tree represented by multiply linked structure • each node has two links and a handle to the data • one link to left child, other to the right myValue Value myLeftChild myRightChild
Pointers to succeeding nodes Handle to stored value Implementing Binary Trees • Declaration of BinaryTreeNode classpublic class BinaryTreeNode{// … methods go here// Attributesprivate BinaryTreeNode myLeftChild, myRightChild;private Object myValue; }
Implementing Binary Trees • BinaryTreeNode is only one of the attributes of a BinaryTree class • Also need an attribute that keeps track of the number of nodes in the treepublic class BinaryTree extends Object{// … methodsprivate BinaryTreeNode myRoot;private int mySize;}
Visualizing a BinaryTree aBTree myRootmySize 3 46 63 17
Binary Search Trees Search Algorithm • Initialize a handle currentNode to the node containing the root • Repeatedly do the following: If target_item < currentNode.myValue set currentNode = currentNode.leftChild If target_item > currentNode.myValueset currentNode = currentNode.rightChild Else terminate repetition because target_item has been found
Tree Traversals • A traversal is moving through the binary tree, visiting each node exactly once • for now order not important • Traverse Algorithm • Visit the root and process its contents • Traverse the left subtree • visit its root, process • traverse left sub-sub tree • traverse right sub-sub tree • Traverse the right subtree • …