1 / 21

Play Testing

Play Testing. CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell). Why Does Play Testing Matter?. Have you ever had someone else read a paper you wrote? Why?. Why Does Play Testing Matter?.

akiko
Download Presentation

Play Testing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Play Testing CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)

  2. Why Does Play Testing Matter? • Have you ever had someone else read a paper you wrote? • Why? 2

  3. Why Does Play Testing Matter? • What are you actually trying to find out when you have other people play your game? • What “matters” in a game? • How do you measure it? • Goal / Question / Metric methodology 3

  4. Some Thoughts • Time to learn to use a game verb / action • Time (ability) to complete a specific task/quest • Usage (or lack of usage) of gameplay features • Errors (how many, where) • Player satisfaction (Likert scale) • Where did they have the most/least fun? • What was the user’s first reaction? • How would the user describe the game to others? • Would they play it again? 4

  5. Why Does Play Testing Matter? • What are you going to do with the results of your play testing? • How will that affect this game? • The next game? 5

  6. HCI comes to Game Design • Have you had HCI yet? • User studies are a THING! • There are right ways and wrong ways to do them! 6

  7. Questions to Consider • Who should play test your game? Why? • Remember that people’s time is valuable! • They are doing YOU a favor! • What is your role when they are playing the game? • You are not their personal game coach! • How can you ensure that the test is the same for everyone? • Scripts are not a bad thing at all! 7

  8. Step 1: Find your play testers • We have stipulated three groups you must hit: • The “expert” / “confidant” (in CS 4730) • The “advanced consumer” (computing student) • The “general consumer” (non-computing student) • Ask around! Ask friends of friends! • (surely you have friends not in the E-school… right?) • Schedule the test for a time that’s NOT RUSHED! 8

  9. Step 2: Prepare the Location • The location should be: • Convenient • Away from distractions • Comfortable • You should have: • Your computer READY TO GO! • Your script of what you’ll tell them • Your data collection instruments 9

  10. Step 3: Prepare your Script • You are no longer a game designer for this exercise. You are an objective observer. • DO NOT TALK ABOUT: • How awesome your game is! • What you want to do with the game in the future! • What is currently broken! • DO TALK ABOUT: • The bare minimum of how to play! WRITE THIS OUT! 10

  11. Step 4: Prepare the Data Collection • What are you going to record? • Audio? • Screen capture? • Just use pen and paper? • Have SOMETHING ready to take notes during the session! • If there are particular things you want to look for, have that written out! 11

  12. Step 5: Prepare the Survey • Post test surveys are good as well • Ask questions that have answers that are relatively easy to process • Likert scales (1-7, for instance) • True / False • Multiple choice • Have some open ended questions 12

  13. Step 6: The Session Schedule • Introduction of the game • Get background info on the tester • Play the game • Give specific task / goal (even if that’s just “go explore”) • DO ask them to “think out loud” as they are playing! • Wrap up discussion and survey • Some GREAT questions on page 263 13

  14. Do Not Get Frustrated! • Remember: 14

  15. Now that you have data… • What do you do with it? • How do you act on the data you’ve gathered? • Tips: • Don’t wait too long! You’ll forget the context of some of your notes. • Talk (like out loud) with the entire team discussing how the session went – and then take notes on that too! • Compare notes with other teams! 15

  16. Advanced Play Testing • In modern games, we often put in hooks and let beta testers do a lot of the work without actually “doing the work!” • Here are some fascinating examples courtesy of Prof. White at Cornell 16

  17. Heatmaps 17

  18. SWTOR 18

  19. SWTOR 19

  20. SWTOR 20

  21. SWTOR 21

More Related