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1. Vectors &2-Dimensional Motion
2. Vectors & 2-D Motion Adding vectors graphically
Vector Components
Adding vectors numerically
Relative velocity problems
Projectiles
3. Welcome to VectorLand all you Scalarians! Adding vectors graphically
Head to tail addition with ruler & protractor.
Vector Components
Use trigonometry.
Adding vectors Numerically
Resolve all vectors into components using trig’.
Relative velocity problems
Boats relative to water…planes relative to air, etc.
Projectiles
Kinematics in 2-dimensions:
constant horizontal velocity, constant vertical acceleration
4. Lots of in-class practice doing trigonometry Master right-triangle trigonometry
SOH – CAH - TOA
Pythagorean theorem: a2 + b2 = c2
Remember “head-to-tail” addition of vectors
Vector components add head-to-tail giving the original vector.
Please see Mr. Jones for outside help if you are struggling with trigonometry.
5. There are two kinds of quantities… Vectors are quantities that have both magnitude and direction, such as
position & displacement
velocity
acceleration
Scalars are quantities that have magnitude only, such as
distance
speed
time
mass
6. Notating vectors: This is how you notate a vector… This is how you draw a vector…