1 / 5

Games As A means to An End

Games As A means to An End 1. What is the Value of using games in the classroom? A- Games are a welcome break from the usual routine of the language class. B- They are motivating and challenging.

albert
Download Presentation

Games As A means to An End

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Games As A means to An End

  2. 1. What is the Value of using games in the classroom? • A- Games are a welcome break from the usual routine of the language class. • B- They are motivating and challenging. • C- Learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning. • D- Games provide language practice in the various skills- speaking, writing, listening and reading. • E- They encourage students to interact and communicate. • F- They create a meaningful context for language use.

  3. 2. Why Do We Use Games in Class? • * Games are fun and children like to play them. Through games children experiment, discover, and interact with their environment. • * The game context makes the foreign language immediately useful to the children. It brings the target language to life. • * The game makes the reasons for speaking plausible even to reluctant children. • * Through playing games, students can learn English the way children learn their mother tongue without being aware they are studying.

  4. 3. How to Choose Games? • ● A game must be more than just fun. • ● A game should involve "friendly" competition. • ● A game should keep all of the students involved and interested. • ● A game should encourage students to focus on the use of language rather than on the language itself. • ● A game should give students a chance to learn, practice, or review specific language material.

  5. References from books in the box: • The Great Big Bingo Book. • Getting a fix On Vocabulary. • Match it. • The great Big Book OF Crosswords. • Thematic Activities for Beginners in English. • Thematic Word Search Puzzle. • Internet Guide. • Interactive Tutorial.

More Related