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BINC. Presents. Fuzzy Bunnies. Overview. Side view Fighter. Beginnings-Street Fighter, Mortal Kombat. Jump to 3D. Machine advancements lead to more lush environments. Goals. A fun fighting game True 3D game play and environment. Control of character in 3D environment
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BINC Presents Fuzzy Bunnies
Overview • Side view Fighter. • Beginnings-Street Fighter, Mortal Kombat.
Jump to 3D • Machine advancements lead to more lush environments.
Goals • A fun fighting game • True 3D game play and environment. • Control of character in 3D environment • Realistic character models and animation • Import both from Maya • Music and sound effects • Artificial intelligence for CPU player
Constraints • Lack of multi-platform audio library • DirectX, OpenML, OpenAL • Lack of multi-platform joystick control • Less time, people, and resources than commercial game development teams
Performance • Multi-platform. • OpenGL/glut • 30 FPS animation. • Low polygon count models • Texture maps • Special effects in real time • Shadows, particles, cloth, wind
Cost • Monetary Costs • Maya/3DStudioMax books • Digital cameras? • Time Costs • Many late nights in computer labs • Sanity Costs • high
Alternative Solutions • 3D Studio Max • Polygon-oriented, perfect for 3D games • Less features than Maya • Direct3D • Audio support • Only works on Windows operating system
Testing • Play Time • Working model a month before project is due. • Invite friends over to help “beta test” with a twelve pack (maybe a case?) • Maximize frame rate • Run game engine on several operating systems. • Polygon count proportional to frame rate?
Questions? • Be brave but kind.