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Changing Learning Through Invention, Research, and Connection. Eva L. Baker National Center for Research on Evaluation, Standards, & Student Testing Graduate School of Education & Information Studies University of California, Los Angeles Asia-Pacific Educational Research Association
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Changing Learning Through Invention, Research, and Connection Eva L. Baker National Center for Research on Evaluation, Standards, & Student Testing Graduate School of Education & Information Studies University of California, Los Angeles Asia-Pacific Educational Research Association The Ecology of Human Growth and Sustainable Societal Development: Contributions from Educational Research and Innovations Putra World Trade Centre, Kuala Lumpur, Malaysia 23 November 2010
Learning Is a Social Activity with New Implications in the Shrinking World
World Education Research Association • How can we pursue these tasks? • Do we know what and how to share? • Growth and development, intellectual, emotional, economic, geographic • Trustworthy evidence to guide practice
Invention Targets • New goals, new solution • Old goals, new solution • Solve, ameliorate, transform • Direct to user or tools to mediate inventions • Reproducible results
Technology-Push • Inductive process • Invention meets new purposes • Spinning out options • Tape • Medications • Games • Relaxing constraints
New Generations of Inventions • Intelligent tutoring systems • Mobile computing • Computing “in the wild” • Social networks • fMRI findings
Criteria for Learning Inventions • Intuitive attractiveness • Addressing a new goal, to enhance individual or community capacity, including Innovation and invention as a goal to be pursued • A solution or tool that is feasible for use in the intended setting applying adapted or invented strategies to meet current and future requirements
More Criteria for Learning 4. Embedded in an articulated conceptual framework or theory rather than being a one-off artifact—extensible 5. Modifiable for ranges of learners and settings, that is, adaptable 6. Acceptable to users—feasible and useful 7. Evidence of effectiveness
Mindsets http://www.google.com/imgres?imgurl=http://remodelista.com/img/sub/uimg/Jul ies%2520Images/hook%2520lady%2520four%2520hooks.jpg&imgrefurl=http://remodel ista.com/posts/hardware-brass-hooks-from-the-hook-lady&usg=__SW3TFIpZhml4uEx BWmQJ8skMhfg=&h=327&w=475&sz=31&hl=en&start=516&zoom=1&tbnid=RwvBpG0werOQLM: &tbnh=167&tbnw=213&prev=/images%3Fq%3Dhook%26um%3D1%26hl%3Den%26client%3Dfir efox-a%26rls%3Dorg.mozilla:en-US:official%26biw%3D1767%26bih%3D828%26tbs%3Di sch:11%2C11095&um=1&itbs=1&iact=hc&vpx=812&vpy=228&dur=187&hovh=186&hovw=271 &tx=187&ty=120&ei=buDaTPTsMpGesQPB3K3gBw&oei=VODaTLCuGI3msQPhoJC3Bw&esq=21&p age=16&ndsp=36&ved=1t:429,r:32,s:516&biw=1767&bih=828
Failure as a Context for Invention • Professor Baker at play • Graduate Student Baker at work • Thomas A. Edison
Try and Try Again I will not say I failed 1000 times. I will say that I discovered there are a 1000 ways that can cause failure. http://www.picturesdepot.com/quotes/4963/thomas+edison+failure.html http://www.buzzle.com/articles/facts-on-thomas-edison.html
Failure and Success Failure Success
Research Considerations for Proactive, Integrative, and Anticipatory Learning http://www.google.com/imgres?imgurl=http://english.peopledaily.com.cn/200407/30/images/0729_B35.jpg&imgrefurl=http://english.peopledaily.com.cn/200407/30/eng20040730_151311.html&h=418&w=280&sz=55&tbnid=T60LMEhYkfqcPM:&tbnh=274&tbnw=184&prev=/images%3Fq%3Dmalaysian%2Bchildren&zoom=1&q=malaysian+children&hl=en&usg=___ctUORpiuWW1PNgWIVsevPFm1yM=&sa=X&ei=2fm9TJGKK4a6sQOAnbXGBA&sqi=2&ved=0CBYQ9QEwAg
Dealing with Differences • Individual traits • Cultural and linguistic factors • Cognitive readiness http://en.wikipedia.org/wiki/File:Rhinoceros_hornbill_national_aviary.jpg
Cognitive Readiness: Preparation for the Unknown • Problem-Solving • Adaptation • Risk-Assessment • Decision-Making • Situation Awareness • Collaboration • Teamwork • Communication
Goals of Cognitive Readiness • Flexibility • Integration • Transfer • High function in new situations • Competence and resilience with rapidly changing constraints
Integrating Invention and Research with Games: The River City Project http://muve.gse.harvard.edu/rivercityproject/images/screen_skyline2.jpg
Impact of Games • Targeted learning • Brain functions • Visualization • Verbal trade-offs • Accelerated learning • Re-norming of intelligence tests • Collective mental models
Evidence • To understand phenomena • Attainment and growth • Extended performance across content and context • Assessment and accountability • Amazon user votes • Reliability, comparability • Validity integration • New psychometrics
On Connection • APERA and WERA membership • Model high quality scholarship and collective conclusions • Recommendations to influence world-wide approaches to learning research, invention, and practice • Learning and sharing, building a new tradition
Summary “The best way to predict the future is to invent it.” -----Alan Kay http://en.wikiquote.org/wiki/Alan_Kay; http://www.viewpointsresearch.org/html/people/founders.htm
Is it Time to Flower? http://www.google.com/imgres?imgurl=http://visuallens.files.wordpress.com/2008/07/img_4326a.jpg%3Fw%3D500%26h%3D657&imgrefurl=http://visuallens.wordpress.com/2008/07/05/the-beautiful-flower-hibiscus-bunga-raya/&usg=__x_VVKd_9k8EnxNg6x7bws9-l7gc=&h=657&w=500&sz=65&hl=en&start=180&zoom=0&tbnid=CTy8FpT0wVzhgM:&tbnh=131&tbnw=101&prev=/images%3Fq%3Dmalaysia%2Bnational%2Bflower%26um%3D1%26hl%3Den%26sa%3DX%26biw%3D995%26bih%3D542%26tbs%3Disch:10%2C4982&um=1&itbs=1&iact=hc&vpx=139&vpy=313&dur=6166&hovh=138&hovw=105&tx=64&ty=50&ei=bGbZTInJOYfEsAPHicneBw&oei=-2PZTO_wD4m0sAPYzMCaBw&esq=37&page=13&ndsp=17&ved=1t:429,r:6,s:180&biw=995&bih=542
Malaysia Malaysia
http://www.cse.ucla.edu Eva L. Baker voice fax email 310.206.1530 310.267.0152 baker@cse.ucla.edu