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SSS Project: Droid Onslaught. By Daniel Martinez. How did you create a game with a unique user experience?. General Description. Platformer Shooter One-Player Enemies constantly spawn with randomization Player Name text input Bullet Collision. Audience. Flash game players. Purpose.
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SSS Project: Droid Onslaught By Daniel Martinez
General Description • Platformer Shooter • One-Player • Enemies constantly spawnwith randomization • Player Name text input • Bullet Collision
Audience • Flash game players
Purpose • Time killer
The Story • You are a robot deployed to deal with haywire robots. • Survive until all of the robots are exterminated • Plot Twist
What’s Unique? • Sprite Artwork • Theme
Player Critique • Where’s the gun upgrades? • Make it so the character can shoot at the air.
Sound How was sounds used to enhance the gaming experience for the user?
Text Input • How was text strings used to enhance the gaming experience for the user?
Structs • How were structures used to organize game information?
Closer • 4 weeks, one game where you just shoot endlessly