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This article discusses the advantages of using internet and multimedia technologies for situation-based foreign language learning. It introduces the Interactive Situation Simulation (ISS) platform, which provides a platform for learning and practising vocabulary and conversations while enabling self-evaluation of learning outcomes. The article also explores the methodological principles of interactivity, individualization, and self-evaluation in language learning. Future perspectives and conclusions are also presented.
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Interactive Situation Simulation:Applying Internet and Multimedia Technologies to Situation-based Foreign Language Learning by Mr. Kim Dong-Ha (clskimdh@nus.edu.sg)Ms. Chen Ing Ru (clscir@nus.edu.sg)Centre For Language Studies Faculty of Arts and Social Sciences National University of Singapore
Why use Internet and Multimedia? • Advantages of learning with Internet and Multimedia Mayer (1999) • “Wrong answers are not embarrassing”. • CALL programs provide patient and individual feedback • Individual needs are attended to • CALL programs resemble popular computer games • Students feel actively involved in the learning process.
ISS (Interactive Situation Simulation) • Objective: providing a platform - to learn / practise vocabulary and conversations - to enable self-evaluation of learning outcome. • Development of ISS 1. Determining the communicative situation and vocabulary. 2. Creating text corpus & constructing learning aids. 3. Drawing & recording
Theoretical Concepts • Dual Coding Theory : Paivio (1986) • verbal + visual input = optimized learning effect • Generative Theory of Multimedia : Mayer et al. (1995) • learning with multimedia - an active process • select - process - construct • Natural Approach : Krashen & Terrell (1983) • reception (exposure/input) prior to production Example 1 Example 2
Methodological Principles • Interactivity • one of the most important properties of multimedia and hypermedia (Issing 1998) • enhanced interaction : help, learning tips, feedback • Individualization • determine own learning process / environment • Self-Evaluation • metacognition learner autonomy
Future Perspectives • the technological development : extending to to another skill areas (speaking through recording function) Conclusion • software for learning should: • pedagogically well-balanced spectrum of possible interactions • ensure that the learner recognizes these possibilities and is motivated to work with the software.
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