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Games Lubricate the Body and the Mind – Benjamin Franklin

Gaming and Simulation New Approaches to Skills Development James Karle, PhD Telos International Inc 902.894.4476 jkarle@telosentertainment.com www.telosentertainment.com. Games Lubricate the Body and the Mind – Benjamin Franklin. CLINICAL PSYCHOLOGY. EMPIRICAL PSYCHOLOGY. APPLICATION.

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Games Lubricate the Body and the Mind – Benjamin Franklin

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  1. Gaming and SimulationNew Approaches to Skills DevelopmentJames Karle, PhDTelos International Inc902.894.4476jkarle@telosentertainment.com www.telosentertainment.com • Games Lubricate the Body and the Mind • – Benjamin Franklin

  2. CLINICAL PSYCHOLOGY EMPIRICALPSYCHOLOGY

  3. APPLICATION THEORY

  4. APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION

  5. Outline Value of Play Game Principles and Training Near Future Tools and Technologies

  6. Value of Play • THE OPPOSITE OF PLAY ISN’T WORK, IT’S DEPRESSION • – STUART BROWN M.D.

  7. Benefits of Play • Personal Health • Relationships • Education • Work

  8. Personal Health Mental Health Physical Health Skill Mastery Normative Development Intimacy Interpersonal Communication Relationships Norms & Mores Empathy

  9. Work Task Completion Satisfaction Motivation Team Work Problem Solving Curiosity Critical Thinking Performance Retention

  10. Education Task Completion Satisfaction Motivation Team Work Problem Solving Curiosity Critical Thinking Performance Retention

  11. Summary • Opposite of play is depression • Play is rarely used in training • Structure of training can fail to provide motivation • Use of mechanisms of play can generate motivation to learn

  12. Principles of Gaming& Training Gamification Video Games as Training Platforms

  13. Novice  Virtuoso 10,000 hours Average number of hours spent video gaming by age 21 ~10,000 hours

  14. gamification ~ the use gaming principles and mechanics to enhance non-game contexts ~

  15. Low Motivation Task Game mechanic(s) Profit

  16. Gamification Techniques • ACHIEVEMENTS / BADGES • LEVELS • LEADERBOARDS • PROGRESS BARS • UPGRADEABLE AVATARS • VIRTUAL CURRENCY • POINTS • GIFTING • TROPHIES

  17. X Pointification Techniques • ACHIEVEMENTS / BADGES • LEVELS • LEADERBOARDS • PROGRESS BARS • UPGRADEABLE AVATARS • VIRTUAL CURRENCY • POINTS • GIFTING • TROPHIES Extrinsic Rewards

  18. Extrinsic Rewards Motivators that are external to the individual (Money, Grades, Points) Intrinsic RewardsMotivators that are internal to the individual (Competence, Autonomy, Relatedness,) • Intrinsic Rewards > Extrinsic Rewards

  19. Blissful Productivity we are never so happy as when we are doing hard but meaningful work

  20. Quests / Missions • Online Feed back • Dynamic Difficulties FEEDBACK

  21. Video Games as Training Platforms

  22. http://www.youtube.com/watch?feature=player_embedded&v=vJG698U2Mvohttp://www.youtube.com/watch?feature=player_embedded&v=vJG698U2Mvo http://www2.psych.ubc.ca/~rensink/flicker/download/index.html

  23. Video game players out perform non-players on measures of visual processing

  24. post-test pre-test Training period video game practice Group 1 TETRIS 1.5 hr .25 hr 1 hr 1 hr 1 hr 1 hr 1 hr 1.5 hr .5 hr .25hr 1 hr 1 hr day 2 day 3 day 14 day 16 lvl 1 1 hr ... Consent and task instructions Debriefing and Questionnaire day 1 day 17 Group 2 First Person Shooter .25hr 1.5 hr .25 hr 1 hr 1 hr 1 hr 1 hr 1 hr 1.5 hr .5 hr 1 hr 1 hr 1 hr ... Time

  25. Non-Gamer Gamer

  26. video games develop Visual Attention Spatial Reasoning Motor Control Executive Control Problem Solving Memory ???

  27. skill a skill b skill c … Skill x acceleration Breaking Shifting etc driving route prediction target detection Fine & gross Motor executive Control attention Spatial Reasoning working memory Long-term memory

  28. task specific Training general cognitive development

  29. Not all games are created equal • Action Games work well for visual processing • Interactive puzzles build spatial reasoning • Working on defining what games features influence various forms of development

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