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Gaming and Simulation New Approaches to Skills Development James Karle, PhD Telos International Inc 902.894.4476 jkarle@telosentertainment.com www.telosentertainment.com. Games Lubricate the Body and the Mind – Benjamin Franklin. CLINICAL PSYCHOLOGY. EMPIRICAL PSYCHOLOGY. APPLICATION.
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Gaming and SimulationNew Approaches to Skills DevelopmentJames Karle, PhDTelos International Inc902.894.4476jkarle@telosentertainment.com www.telosentertainment.com • Games Lubricate the Body and the Mind • – Benjamin Franklin
CLINICAL PSYCHOLOGY EMPIRICALPSYCHOLOGY
APPLICATION THEORY
APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION APPLICATION
Outline Value of Play Game Principles and Training Near Future Tools and Technologies
Value of Play • THE OPPOSITE OF PLAY ISN’T WORK, IT’S DEPRESSION • – STUART BROWN M.D.
Benefits of Play • Personal Health • Relationships • Education • Work
Personal Health Mental Health Physical Health Skill Mastery Normative Development Intimacy Interpersonal Communication Relationships Norms & Mores Empathy
Work Task Completion Satisfaction Motivation Team Work Problem Solving Curiosity Critical Thinking Performance Retention
Education Task Completion Satisfaction Motivation Team Work Problem Solving Curiosity Critical Thinking Performance Retention
Summary • Opposite of play is depression • Play is rarely used in training • Structure of training can fail to provide motivation • Use of mechanisms of play can generate motivation to learn
Principles of Gaming& Training Gamification Video Games as Training Platforms
Novice Virtuoso 10,000 hours Average number of hours spent video gaming by age 21 ~10,000 hours
gamification ~ the use gaming principles and mechanics to enhance non-game contexts ~
Low Motivation Task Game mechanic(s) Profit
Gamification Techniques • ACHIEVEMENTS / BADGES • LEVELS • LEADERBOARDS • PROGRESS BARS • UPGRADEABLE AVATARS • VIRTUAL CURRENCY • POINTS • GIFTING • TROPHIES
X Pointification Techniques • ACHIEVEMENTS / BADGES • LEVELS • LEADERBOARDS • PROGRESS BARS • UPGRADEABLE AVATARS • VIRTUAL CURRENCY • POINTS • GIFTING • TROPHIES Extrinsic Rewards
Extrinsic Rewards Motivators that are external to the individual (Money, Grades, Points) Intrinsic RewardsMotivators that are internal to the individual (Competence, Autonomy, Relatedness,) • Intrinsic Rewards > Extrinsic Rewards
Blissful Productivity we are never so happy as when we are doing hard but meaningful work
Quests / Missions • Online Feed back • Dynamic Difficulties FEEDBACK
http://www.youtube.com/watch?feature=player_embedded&v=vJG698U2Mvohttp://www.youtube.com/watch?feature=player_embedded&v=vJG698U2Mvo http://www2.psych.ubc.ca/~rensink/flicker/download/index.html
Video game players out perform non-players on measures of visual processing
post-test pre-test Training period video game practice Group 1 TETRIS 1.5 hr .25 hr 1 hr 1 hr 1 hr 1 hr 1 hr 1.5 hr .5 hr .25hr 1 hr 1 hr day 2 day 3 day 14 day 16 lvl 1 1 hr ... Consent and task instructions Debriefing and Questionnaire day 1 day 17 Group 2 First Person Shooter .25hr 1.5 hr .25 hr 1 hr 1 hr 1 hr 1 hr 1 hr 1.5 hr .5 hr 1 hr 1 hr 1 hr ... Time
Non-Gamer Gamer
video games develop Visual Attention Spatial Reasoning Motor Control Executive Control Problem Solving Memory ???
skill a skill b skill c … Skill x acceleration Breaking Shifting etc driving route prediction target detection Fine & gross Motor executive Control attention Spatial Reasoning working memory Long-term memory
task specific Training general cognitive development
Not all games are created equal • Action Games work well for visual processing • Interactive puzzles build spatial reasoning • Working on defining what games features influence various forms of development