1 / 45

Morrison Special Teams

Morrison Special Teams. Finding Hidden Yardage (& Points ) in the Special Teams. Cory Bielema Head Football Coach Morrison High School cory.bielema@morrisonschools.org. Special Teams Philosophy. Force opponent to crack under pressure. Force opponent to spend extra time in practice.

aman
Download Presentation

Morrison Special Teams

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Morrison Special Teams Finding Hidden Yardage (& Points) in the Special Teams Cory Bielema Head Football Coach Morrison High School cory.bielema@morrisonschools.org

  2. Special Teams Philosophy Force opponent to crack under pressure. Force opponent to spend extra time in practice. Force them to execute perfectly on not losing the game. Expect to make big plays. We set a high standard of expectation for our performance and effort level. Our philosophy is based on an aggressive approach to put pressure on our opponent in all phases of the football game.

  3. KICKOFF

  4. “4 man cover” • Coverage keeps the ball in front & inside. • “4 hand tap” – no 4 hands, coverage team repeats. • No hand on returner = cover the next one. • Tapped Returners go to coverage line, Tapping coverage players go to return line. • Find coverage players • Good summer/shells drill • Excellent conditioning

  5. “3 on 3 Wave” • Find players who can & will do… • Be Physical 4. Fight of blockers • Block on the move on the run • Run hard with the ball 5. Tackle on the run • Coach chooses teams of three. • Both groups have turns of Off. & Def. • After each player runs the ball, sides switch. Game over after 6 total runs.

  6. 8 seconds to rally around the correct cone. • C whistles & points to cone 3 seconds after kick – players 2-9 do NOT run to the ball. • #1 & #10 always sprint to the cone on their side • – they are responsible for ball retrieval “Rodeo Drill” • Enhances lane responsibilities • Excellent conditioning

  7. KICK RETURN

  8. Triple Option Kick Return • Align front 5 along the 50 yard line (Use tallest player to help conceal the QB) • Align Ends on the 35. One should have good blocking skills, other should have speed. • Align the QB on the 30. He needs speed and great hands. • Alignment of the Returners will vary.

  9. Triple Option Return–Left Wing Return • The front 5 must defend against onside kick first. • LG, C, RG, RT sprint to approximately the 30 yard line. • They center the formation in front of the QB - form a wedge & protect him.

  10. Triple Option Return–Left Wing Return • LT swings wide left 7 loops back. • His job is to attack the 1st man to react to the reverse. • LE is responsible for kicking out the sideline defender.

  11. Triple Option Return–Left Wing Return • After the kick, QB turns toward deep backs, slowly works his way toward the ball. • The RE works to get to the same depth as the QB. • The QB’s responsibility is to receive the ball & hand it off to the RE

  12. Triple Option Return–Left Wing Return • The Right returner is responsible for anyone who reacts off the wedge. • The Left returner does the same for the other side. • Should L or R receive the kick, M would trade responsibilities.

  13. M’s path should bring him to the right side of QB. • When M is 5 yards away, QB yells “Go” signally the front line to move wedge left. • To ensure the handoff is not forward, M hands the ball off after passing QB & extends his arm backward. • M continues his path after handoff – should look like a middle wedge return.

  14. QB now hands the ball to the RE approaching from his left. • The RE should be at full speed at the mesh. • QB continues fake to the right sideline • Timing and precision are essential! • Sell the wedge.

  15. Triple Option Return–QB Right Return

  16. Triple Option Return– Middle Return

  17. PUNT

  18. Scoring: • G-5 yard line = 3 points • 6-10 yard line = 2 points • 11-15 yard line = 1 point • +15 yard line = 0 points • End zone or Out of Bounds = 0 points “15 Points Drill” • Enhances our competitiveness • Enhances our directional punting • Excellent conditioning Earn 5 points from each area L/M/R

  19. PUNT RETURN

  20. Punt ReturnBase return • Jammer Technique • Align 1 x 1 inside leverage • Don’t give up the inside • Must get a hand on Gunner • Dog Technique • Align on LOS 3 yards outside slot • Attack outside shoulder of slot • Make sure ball is kicked • On return side, attack & drive slot – • then find the punter • Away side, peel down call side • & seal inside • NO ROUGHING PENALTIES

  21. Punt ReturnBase return • Line & Linebackers • NT shades side of return. • Line attacks and drives • LB’s eye on personal protectors – • watch for fakes • Once punted, peel to the wall • Returners • Catch everything • Off-returner blocks first • off-color jersey

  22. Punt Return“Cone drill”

  23. Punt Return“Catch drill”

  24. Punt Return“Group”

  25. Punt Return“Group”

  26. Punt Return“Group”

  27. PUNT BLOCK

  28. Punt Block

  29. Punt Block

  30. EXTRA POINT

  31. Swinging Gate • Gets the huddle out of the way of the kicker/block placement. • Opportunity for points if Defense is napping. • Minimal time to install – “One more thing” for them to prepare for

  32. Swinging Gate • Count players over & to the right of the ball: • If less than 4 = run option right • If more than 4 = run screen left • Screen Left

  33. Swinging Gate • Count players over & to the right of the ball: • If less than 4 = run option right • If more than 4 = run screen left • Option Right

  34. Swinging Gate • Count players over & to the right of the ball: • If less than 4 = run option right • If more than 4 = run screen left • Kick the Extra Point

  35. Swinging Gate • Many option from the Swinging Gate

  36. Swinging Gate • Many option from the Swinging Gate

  37. “Sideline or Goal Post” • Enhances our set up for quick FG • Enhances our kickers focus • Excellent conditioning

  38. PRACTICE

  39. WEEKLY PRACTICE TIMEGame week • Monday • Rodeo Drill(10 min) • KR vs. air (7 min) • Punt groups (7 min) • 15 points (15 min) • Conditioning • (KR & PR to the sideline) • Tuesday • Punt vs. scout (7 min) • PR vs. scout (7 min) • Conditioning • Wednesday • KO vs. scout (7 min) • KR vs. scout (7 min) • Sideline or Goalpost (10-15) • Conditioning • Thursday • Special Teams Script (30-45) • PAT/FG/Hurry up FG (10 min) • Friday • Walk thru / Depth chart

  40. SITUATIONSSCRIPT

  41. KICKOFF Regular Onside (Must & Surprise) Squib, Pooch, &/or Short Free kick after a safety (Kickoff or Punt)

  42. KICK RETURN Regular Return Squib, Pooch, & Short Onside - Must (hands team) Onside - Surprise Free kick after a safety (Kickoff or Punt)

  43. PUNT From our End zone Taking an intentional safety From Hash marks From 45-50 yard line Bad snap Executing fakes

  44. PUNT RETURN Receiving punts deep in own territory (10 yard rule). Rushing punts when opponent is backed up to his goal line. Reacting to fake punts. Defending the punt swinging gate Executing punt block

  45. P.A.T / FIELD GOAL Swinging gate Bad snap (FIRE) From Hash marks From 10, 15, 20 Reacting to blocked kick

More Related