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Opening the Frame of the Art Museum: technology as art and tool

Opening the Frame of the Art Museum: technology as art and tool. Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene Medynskiy, Eric Lee, Arun Israel, & Xiaowen Chen. Departments of Communication, Information Science, Computer Science, Art

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Opening the Frame of the Art Museum: technology as art and tool

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  1. Opening the Frame of the Art Museum: technology as art and tool Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene Medynskiy, Eric Lee, Arun Israel, & Xiaowen Chen Departments of Communication, Information Science, Computer Science, Art Human Computer Interaction Group & Culturally Embedded Computing Group

  2. New Technology for Information about Art

  3. New Technology for Art Simon Penny, et al.’s Traces

  4. New Technology for Art or Tool focus: “aesthetic” of experience favor: poetics, interpretability focus: “utility” for tasks favor: accuracy, effectiveness focus: transcendence of art / artist expertise of curator anonymity of visitor

  5. Technology as Tool: Information Transfer • What experiences are marginalized? • How are new experiences introduced?

  6. ? Hybridizing Technology as Art and Tool Activity Presence focus: “utility” for tasks favor: accuracy, effectiveness focus: “aesthetic” of experience favor: poetics, interpretability

  7. Case Study 1: Imprints in the Museum

  8. Making One’s Mark

  9. Viewing Visitor Imprints: Social Navigation

  10. Viewing Visitor Imprints: Collective Expression

  11. Combine functions into one form • Allow for more interpretation • Continue with site specific goal Assessing Imprints Experience • Handheld application more effective for navigation and reflection • Visitors actively reading information into the imprints: e.g. kindred spirits • Site specific nature worked well

  12. Further inspiration: personal memory

  13. Design Objectives • Combine art and tool functionality • Design for openness to interpretation • Be site specific • Technically simple, conceptually rich; Avoid novelty interface • Permeate museum experience

  14. Design Sketch: Birdscapes Presence/activity = Absence of Birds

  15. Birdscape Implementation

  16. Birdscape Evaluation • PostcardsComment book • Interviews • Observations

  17. Birdscape Experience [The sounds made me…] “feel invited. I loved the bird chatter. It added to the serenity and felt like wonderful company”. “feel surprised at first because I thought I was outside. But it was actually pretty peaceful. Props.” “feel as if I could picture myself outdoors in one of the lovely scenes depicted in the hanging scrolls.” “on a beautiful day like today, they made the indoors like the outdoors.”

  18. Revisiting Objectives • Permeate museum experience • Technically simple, conceptually rich; Avoid novelty interface • Be site specific • Design for openness to interpretation • Combine art and tool functionality

  19. Technical Challenges • Binary on/off made varying feedback difficult • Low degree of sensitivity • No integration of information • Accessible to visitor contact

  20. Next Steps • More sophisticated data capture • Activity levels • Varying Feedback • Privacy issues • Visual representation • Hidden spaces / living museum (e.g. ‘guard interface’) • Inside out • Collaboration HCI, CS, Art

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