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Develop engineering principles and programming techniques for directing systems of potentially unreliable parts. Exploit systems for sensor-effector coordination and use novel materials for enhanced precision. Solve hard problems like achieving global behavior with local interactions. Benefit from cheap, massively scalable computing, customizable manufacturing, and advanced sensor applications. Collaborate across computing, biology, and chemistry fields. Set milestones for building conventional technology interfaces and infrastructure. Address challenges of reliability, performance prediction, and design adaptation. Reach 3-year and 5-year goals for substrate-specific metaphor identification and behavior analysis.
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Goal:Programming Computational Matter • Develop engineering principles and programming techniques for directing the behavior of systems composed of myriad potentially unreliable and inaccurately manufactured parts • Exploit such systems for implementing and managing sensors and effectors
Outcomes • Coordinated action from massive assemblies of sensors, actuators, and computation • Good collective behavior from bad parts • Novel materials that enhance precision and strength, using computation • Self-configuring mechanical systems • ?? Biology ??
Example • signal processing surfaces
Example • Self-configuring mechanical system
Example • Something using biology/chemistry?
Why now? - The opportunity • Ultra-scale silicon • molecular electronics • biological subtrates for computing • kernel technologies to build or grow vast numbers of identical units at almost no cost - but we don’t know how to program them!
Characteristics of Computational Matter • too many elements to be individually programmed, or even to be named. • variable interconnect, unknown a priori, possibly time varying • imperfect elements and interconnect • dead or sick on arrival • flakey (perhaps gives the wrong result)
Characteristics - II • may be heterogeneous or homogeneous • may include sensors or effectors • communication mostly local • but there can be wormholes • may need to discover the topology
Hard Problems • how to specify desired global behavior using only local interactions • how to specify the agents that must act without the assignment of names • how to enforce acceptable global behavior in the face of unreliable parts and interconnect • how to elicit prescribed geometric behavior using only locally obtained topological information
Approaches to the hard problems • how to specify desired global behavior using only local interactions • build on organizational metaphors from physics that exploit the spatial locality of the real world • build on organizational metaphors from biology that exploit the massive redundancy available in the real world
Approaches to the hard problems • how to specify the agents that must act without the assignment of names • Use boolean combinations of markers and counters to select agents intensionally rather than extensionally. • Massive numbers of elements make this an effective strategy.
Approaches to the hard problems • how to enforce acceptable global behavior in the face of unreliable parts and interconnect • allow late binding of • interconnect topology • available resources • build on organizational metaphors from biology that exploit the massive redundancy available in the real world
Approaches to the hard problems • how to elicit prescribed geometric behavior using only locally obtained topological information • Clues about the geometry can be extracted using constraints that come from the physical embedding of the system in the real world.
Example • The number of computational elements within a particular hop-count radius gives an estimate of the local scalar curvature • picture here
Benefitsto be wordsmithed • Cheap insanely big computers • radically customizable manufacturing • cheap, sophisticated, massive sensor applications • spectacularly enhanced interfaces to the biological and chemical worlds • new communities of researchers across computing, biology, and chemistry
Milestones- to be fixed • Note: need to build stuff in conventional technology, short term goal • build interfaces between the different subtrates
Examples • signal-proc, • self-configuring mech sys • biology example • Milestones • infrastructure • links to application
END • Stuff after here is extra
Hard Problems • Programming and design • Naming in large dynamic spaces • application design • Discovering metaphors appropriate to a particular substrate • specification • compilation
Hard Problems • Imposing reliability • Determining the relation between system reliability and the error characteristics of the components • Imposing structure • performance predicting and performance debugging • infrastructure development
Hard Problems • Stratification of the design and understanding sensitivity to substrate characteristics, how changes at one level effect changes at other levels
Milestones • 3-year goals: identifying metaphors for particular substrates - tying to properties of substrates differentiates this program • 5-years: behavior of metaphors wrt properties of substrates
Goal • To effectively program huge systems with rapidly variable properties. • Computational manifolds • Systems composed of billions of parts, changing dynamically, too many to name, focus on communications problem. • What happens 20 or 30 years from now when there are zillions of nodes. What kind of naming and addressing schemes could we use? • What infrastructure mechanisms to allow programming these very large sets? • Naming is one of the problems that need to be solved?
Goal • To develop engineering principles and programming techniques for directing the behavior of systems composed of myriad potentially unreliable and inaccurately manufactured parts • To exploit such systems for computing, sensing, and control applications
Why now? - the Challenge performance/cost feature size
How can we program amorphous stuff? • organisms are composed of myriad cells that cooperate to achieve common goals • biology provides organizational metaphors for new engineering principles • examples from developmental biology illustrate this point
A botanical metaphor We organize a process in terms of “growing points.” They make structures that exhibit “tropisms” toward particular “chemical gradients.” The growing points may lay down materials. Materials may secrete pheromones that attract or repel other growing points. Growing points may split, die off, or join. Support for this abstraction may be programmed as a uniform state machine in each computational particle.
Biologically-inspired engineering • not biomimetics • behavior is “correct” if it is acceptable • multiple representations and redundant means of achieving goals • defects at one level can be compensated for by changes at another level • continuity of representations
A new interdisciplinary community Biology chemical engineering MEMS computation control
Engineering-inspired biology • Interfacing to the chemical world • Molecular-scale manufacturing • Microbial robotics • Minimal organisms
Computation is free • biological systems employ massive redundant computation • “wasteful” computation can be used to decrease the need for • strength of materials • precision of manufacture • reliability of communication
Emergent behavior Principled design Spectrum of specification • degrees of specification • of outcome • of design • of manufacturing process
Diversity and redundancy • in representations • in methods • in goals
Some stuff that’s missing • Militarily relevant applications • exciting applications • compelling example • specific challenges • metrics • what it takes to do it • technical approaches • expected outcome
Amorphous computing is • Not emergent behavior • Not “pretty pictures” • It is engineering of mechanisms with prespecified, well-defined behavior
Robust systems • Fault-tolerance can be emergent • but can also be a result of designed behavior • choice of levels for modularity and redundancy • continuity of representations • unary is better than binary • this is the crucial feature of analog representations • noise may be OK • link to sensors and effectors
A scientific and technological effort to identify • methods for obtaining coherent behavior from the cooperation of large numbers of unreliable parts that are interconnected in unknown, irregular, and time-varying ways • techniques for instructing myriad programmable entities to cooperate to achieve particular goals • engineering principles and languages that can be used to observe, control, organize, and exploit the behavior of programmable multitudes
Not everything changes at the same time scale • some things change slowly
Another goal • Applications of active materials to sensors. • Specific example: sensor arrays.
Goal • The engineering basis for designing effective organizations for a given computational substrate. • Variability, defect rate, all inputs to that.
3-year goals: identifying metaphors for particular substrates - tying to properties of subtrates differentiates this program • 5-years: behavior of metaphors wrt properties of substrates