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Digital devices technologies market for living room provides products that use varied technologies to give enhanced digital output for consumer products such as television home theatre etc. The global home entertainment market stood at $103 billion in 2011. Digital technologies for living room are expected to be a significant part of home entertainment; therefore, market is expected to grow at a good rate.
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v www.alliedmarketresearch.com Global Digital Devices Technologies Market (Products, Geography, Software and Hardware) - Size, Share, Global Trends, Company Profiles, Demand, Insights, Analysis, Research, Report, Opportunities, Segmentation and Forecast, 2014 - 2020 Published: Jul-2015 Category: Consumer goods
Report Overview Digital devices technologies market for living room provides products that use varied technologies to give enhanced digital output for consumer products such as television home theatre etc. The global home entertainment market stood at $103 billion in 2011. Digital technologies for living room are expected to be a significant part of home entertainment; therefore, market is expected to grow at a good rate. The digital devices in living room have become the central attraction point for homeowners as it adds value and attractiveness to the living rooms. Therefore, this is a key driver for the growth of this market, as it has been observed that most of the shopping time of families is centered on shopping for these devices. However, most of the digital technologies are costly as the devices use highly digitalized techniques; thus, the development cost of technologies is very high. Therefore, this is a major restraint for the growth of the market. Technology providers for the digital living room devices are striving to overcome this challenge so that more consumers can enjoy the benefits of the technology. Key players profiled in this report are Bose Inc., Cisco Systems, Dolby Inc., Hitachi, LG Electronics, Motorola, Panasonic, Philips, Samsung, and Sony.
Key benefits • This report is segmented on the basis of hardware& software, products and geographies and the analysis of these segments provides market intelligence so that companies can understand the trends in each segment and make precise decisions regarding investments • The report evaluates and ranks the drivers, restraints and opportunities of the market according to their impact on the current market conditions and projected future trends • Value chain analysis offers insights into the role of various stakeholders of the market • Porter’s five forces analysis discusses the potency of buyers & suppliers and the threat of substitutes and new entrants • SWOT analysis and strategic developments are included in the report for key players so that companies can understand the competitive scenario of the market and alter their plans accordingly • Market estimations are calculated as per the current market situation and projected future trends for the period of 2013-2020 with 2012 as historic revenue • Geographic analysis provides insights to companies to develop strategies according to trends in specific regions
Key market segments analyzed • KEY MARKET SEGMENTS ANALYZED • GLOBAL MARKET, BY SOFTWARE AND HARDWARE • Popular Video Decoders • MPEG2 • H.264/MPEG-4 • Popular Connectivity Formats • High-definition multimedia interface • Composite video • Component video • Separate video • Digital visual interface • Universal serial bus • Wi-Fi • Video graphics array • Secure digital • Digital living network alliance
Key market segments analyzed • GLOBAL MARKET, BY DIGITAL TV PRODUCTS • Cathode-ray tube TV • Liquid crystal display televisions • Plasma TV • Projection TV • Three-dimensional TV • GLOBAL MARKET, BY SET-TOP BOX PRODUCTS • Basic set-top box • Internet protocol TV (IPTV) • Hybrid IPTV set-top boxes • GLOBAL MARKET, BYDVD PLAYER PRODUCTS • Basic DVD players • Standard-definition DVD players • Blu-ray DVD players
Key market segments analyzed • GLOBAL MARKET, BY OTHER PRODUCTS • Home Theater Systems • Digital Video Recorders • GLOBAL MARKET, BY GEOGRAPHY • North America • Europe • Asia-Pacific • RoW • KEY AUDIENCES • Suppliers of digital devices technologies • Manufacturers of digital devices for living rooms • Research organizations
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