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Go & Stop. G ame is N ot S imple. Team :. Son NaeHwan Kim JungHyun Lee InGyu Kang DaeHyun Jo DongSuck. ACT 1. Development purposes. ACT 2. technology. ACT 3. g&S and conclusion. The current Games. ACT 1. Development purposes. System configuration. Vision.
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Go & Stop Game is Not Simple Team : Son NaeHwan Kim JungHyun Lee InGyu Kang DaeHyun Jo DongSuck
ACT 1. Development purposes ACT 2. technology ACT 3. g&Sand conclusion
The current Games ACT 1. Development purposes System configuration Vision
Short Period Performance
IDE Integrated Development Environment
XNA Silverlight WPF Game Server Winform Client Web Client WebService WinService DB Manager Member Friend Room
1 more Passion
ACT 2. technology ACT 1. Development purposes
Improve Performance technology
Shader Cartoon Rendering
Resolve the weak point about windows supporting
Far point Near point
It’s the introduction ACT 3. g&Sand conclusion of our solution
Development Tools : Visual Studio 2005 2008 XNA Game Studio 2.0 Silverlight 2.0 XACT Auditioning Utility AutoDesk 3D Max , Adobe Photoshop 8.0, Microsoft Expression Blend 2.5 FX Composer 2.0 ZAM 3D Development Environment : Windows XP pro. SP3 Radeon X1300/X1550 Intel Core 2 cpu(2.4GHz)
Reference Site: http:// http://www.riemers.net/kor/Tutorials/XNA/Csharp: XNA tutorials http://www.autodesk.co.kr : 3D max http://www.codeplex.com/animationcomponents :XNA animation http://www.gpgstudy.com/gpgiki/MaxLinks : MaxStudy http://www.psionic3d.co.uk/gallery/ : 3D Model Open Source http://www.hoons.kr/ : SilverLight2.0 http://gilverlight.net/ : SilverLight2.0 http://msdn.microsoft.com/en-us/library/cc296254(VS.95).aspx http:// : SilverLight http://www.asp.net/ : WPF tutorials http://Microsoft.co.kr : Blend2.5 , SilverLight2.0 http:// taeyo.asp.net : Web http:// : WPF, SilverLight 2.0 creators.xna.com www.siverlight.com Windowsclient.net
Reference Books : Microsoft XNA Unleashed XNA Game Programming(For Xbox 360 and Windows) Hoons닷넷과 함께하는 실버라이트 RIA 개발을 위한 실버라이트입문 WPF Unleashed Charlespetzold WPF