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Game Engines Market - Size, Share, Outlook, and Opportunity Analysis, 2018 u2013 2026<br>
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GAME ENGINES MARKET ANALYSIS Game Engines Market, by Product Type (3D Game Engines, 2.5D Game Engines, and 2D Game Engines), by Game Type (PC, Mobile, TV, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2018 – 2026
Factors Driving Growth of the Global Game Engines Market Growing gaming industry is expected to drive growth of the global game engines market. Moreover, increasing number of mobile gamming applications is also expected to boost growth of the market. For instance, according to Coherent Market Insights’ analysis, the global mobile gaming industry generated revenue of US$ 55.8 billion in 2017 and is projected to reach US$ 107 billion by 2021. Moreover, increasing app store spending by consumers is expected to drive growth of the game engines market..
Game Engines Market: Regional Insight • On the basis of region, game engines market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East, and Africa. Asia Pacific game engines market is projected to account for the highest market share in 2017. China, Korea, India, and South East Asia are major growth engines in Asia Pacific. According to Coherent Market Insights’ analysis, app downloads are expected to increase by 45% to reach US$ 258.2 billion during 2019-2022, globally.
Key Players in the Global Game Engines Market • According to Harvard Business School, Unity Technologies held dominant position in the global game engines market, with around 42-45% share of the global game engines market in 2017 by value. Other prominent players in the market include, Chukong Technologies, Valve Corporation, The Game Creators Ltd., Leadwerks Software, Epic Games, Inc., CRYTEK, YoYo Games Ltd, Marmalade Game Studio Ltd., Idea Fabrik, PLC., SONY INDIA, Amazon.com, Inc., GameSalad Inc., Scirra Ltd, Corona Labs Inc., GarageGames.com, Silicon Studio Corp., Briar Wallace/Blender Foundation (Organization), Mario Zechner (Personal), Godot Engine (Community developed), and the OGRE Team (Organization).
Game Engines Market: Taxonomy • By Product Type • 3D Game Engines • 5D Game Engines • 2D Game Engines • By End User • PC Games • Mobile Games • TV Games • Others (console games and video games)
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