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The global cloud gaming market size was $4,500.7 million in 2021, and it will grow at a CAGR of 42.8% during 2021u20132030. Cloud gaming's growing popularity, combined with the introduction of enhanced, cross-platform gameplays, is expected to drive the market growth.
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Cloud Gaming Market : Future of Healthcare in an Aging World
Gaming fascinates most people in today's world. Be it, kids or adults, all have access to cloud gaming. Over 10 million people have played games over Xbox Cloud Gaming. Cloud gaming is available at a 14.99 monthly Xbox Game Pass Ultimate tier, so the mammoth figure indicates that many people are playing cloud games. Game Pass is popular, as Microsoft stated in January this year that the service raised to 25 million subscribers from 18 million in 2021.The fascination with cloud gaming has a lot to do with the increasing smartphone penetrations around the world. Most people play games on their smartphones instead of on computers or any other devices. Out of 7.26 billion mobile users globally, 6.64 billion use smartphones. This figure makes approximately 84% of people around the world, who are using smartphones. When most of the population has smartphones at their disposal, the number of people playing cloud games on their devices will also increase, and that's exactly what has happened. Request for sample pages of this report: https://www.psmarketresearch.com/market-analysis/cloud-gaming-market/report-sampleAPAC has the largest population in the world, around 50% of the total population. This also has the highest demand for cloud gaming with around 49%. The increasing penetration of smartphones in the region and the increasing demand for entertainment will increase the number of people enjoying cloud gaming. Apart from this, the introduction of new genres of gaming, increasing income, and expanding young population. Countries like China, and Japan, have the most people playing mobile games. The rapid development of technologies and the existence of key gaming companies, like Sony, Konami, and Nintendo.
Video streaming has become popular as it eliminates the necessity for added hardware. Also, video streaming services allow users to play games from any location or platform, through the internet, with diminished latency. Vendors have augmented their focus on evolving platforms providing a better experience of gaming. Also, many aces like GeForce Now, Shadow, Liquid Sky, and Vortex, are supportive of video streaming games. The contribution of video streaming was around 62% in the world of cloud gaming.During the pandemic, the user base of cloud gaming grew because of offering one of the best options for entertainment for people confined to the four walls. There has been a considerable upsurge in downloads of numerous applications, along with the time spent in playing online games. Also, because of the pandemic, there is an upsurge in the count of smaller services venturing into cloud gaming, particularly in the established markets. Though these services are small-scale, they increase the count of consumers who use cloud gaming.Browse full report at: https://www.psmarketresearch.com/market-analysis/cloud-gaming-marketAll the above-mentioned factors play a major role in the development of the cloud gaming market, and because of this the growth rate of the market is around 43% and the value the same will reach $111,344.1 million in the year 2030. This shows that the inclination of people will further increase toward cloud gaming.Cloud gaming is becoming increasingly popular because of the increasing use of smartphones, and also these games have the potential to transport people in the fascinating world of gaming and provide unmatched entertainment.
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