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Main Body of Presentation. Procedure and Methodology. We created Preliminary Ideas(PI) individually We made the Group Project Proposal (GPP) We created questions for the Social Survey. We interviewed a Raffles Institution disciplinary member. Results and Discussions.
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Procedure and Methodology • We created Preliminary Ideas(PI) individually • We made the Group Project Proposal (GPP) • We created questions for the Social Survey. • We interviewed a Raffles Institution disciplinary member.
Results and Discussions • The table has revealed that GEP students, Gifted Education Program students, play RPG games for the longest amount of time, followed by normal students and sport students play the least.
Results and Discussions • This table reveals that age has no relevance to how a person is introduced to RPG games. However, based on this table, we can infer that most students start playing RPG games from age 9 to 10.
Results and Discussions • From this data, we can conclude that most people remain indifferent when they are not able to play RPG games. This means that they are not very addicted to the game.
Application • To find a way to protect unsuspecting RI boys from the addiction to RPG • To apply age barriers for suitable genres of RPG • To use RPG in an appropriate way to gain benefits (e.g. use to aid psychological problems)