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Narnia: Position and Direction. LO: to know and use the language of position and direction. How do we read/identify the position of an object on a grid?. We can add numbers and letters to allow us to say its position. . 5 4 3 2 1. A B C D E.
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Narnia: Position and Direction LO: to know and use the language of position and direction.
How do we read/identify the position of an object on a grid?
We can add numbers and letters to allow us to say its position. 5 4 3 2 1 A B C D E
Where is Aslan? Where is the White Witch? Where is her castle? 5 4 3 2 1 A B C D E
Aslan = D4, Witch = A1 , Castle = A5 What words can we use to describe movements around a grid? If we add a compass we can also use this to describe movement on the grid. 5 4 3 2 1 A B C D E
Narnia’s Enemies Start War N W E 5 4 3 2 1 S Describe a route the witch could take to attack Aslan. A B C D E
Narnia’s Enemies Start War N W E 5 4 3 2 1 S East 1 square, North 2 squares, East 1 square, North 1 square, East 1 square. A B C D E
10 9 8 7 6 5 4 3 2 1 Ettinsmoor Witches Castle Lantern Wastes Wardrobe Beaver Dam Frozen Lake Archen River Cair Paravel Witches camp Stone table Shuddering Wood NARNIA Stormness Head A B C D E F G H I J
Tables 1 and 2 : Draw the creatures in the right squares. Centaur H2, Dwarf E3, Father Christmas F6, Mr Beaver C7, Mr Tumnus B8, Minoboar C9, Giant H9. Extension: add some characters of your own and note their positions. Tables 3 and 4: Add some characters of your own and describe the grids references.Extension: Describe the route Aslan takes from the stone table to the witch’s castle.
Table 5: Copy the map onto a 10 x 10 grid. Add some characters and describe their positions. Draw and describe a route from the wardrobe to Cair Paraval.