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Session #G4b Saturday , October 12, 2013. Enhancing the Medical Practice Creative Approaches to Systems-Level Change in Primary Care. Shelley Hosterman , Ph.D. Tawnya Meadows, Ph.D. Heather Babyar , Ph.D. Amanda Bleck , Ph.D.
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Session #G4b Saturday, October 12, 2013 Enhancing the Medical PracticeCreative Approaches to Systems-Level Change in Primary Care Shelley Hosterman, Ph.D. Tawnya Meadows, Ph.D. Heather Babyar, Ph.D. Amanda Bleck, Ph.D. Collaborative Family Healthcare Association 15th Annual Conference October 10-12, 2013 Broomfield, Colorado U.S.A.
Enhancing the Medical Practice Shelley Hosterman, Ph.D. Tawnya Meadows, Ph.D. Heather Babyar, Ph.D. Amanda Bleck, Ph.D.
Faculty Disclosure Please include ONE of the following statements: I/We have not had any relevant financial relationships during the past 12 months. OR • I/We currently have or have had the following relevant financial relationships (in any amount) during the past 12 months: • (list them here)
Behavior Passport Program | • PCPs & nurses expressed interest in approaches for managing clinic behavior • Behavioral Observations: • Disruptive behavior interfering with flow • Frequent use of negative strategies to manage behaviors (yelling, physical prompts) • Desire to increase patient satisfaction & market clinic • PCPs wanted to teach general behavioral principles to families
Token Systems: Key Components | • Increases appropriate behavior & reduces incompatible, inappropriate behavior • Earn stickers/points/tokens for desired behavior • Stickers/points/tokens traded for rewards • Research shows small/simple rewards are effective
Token Systems | • Well established, evidenced based intervention for preventing/managing disruptive behavior • Significant evidence to support effectiveness in home, school, inpatient, rehabilitation, & residential settings in a range of populations • Effective for severe behaviors (Christophersenet al., 1972; Drabman et. Al, 1974; Kazdin, 1982) • Strong evidence that parents & teachers can learn & implement procedure with integrity
Behavior Passport : Development | • Initial Development: • Nurse input on sequence & piloted steps • Front desk inputon support & logistics • Protocol with roles based on staff input • Created “jungle passport” based on clinic theme • Follow up: • Print job, stickers, small prizes • Piloted program with several patients & gathered feedback from nurses/PCPs/parents • Ensured most children would meet set goal • Revisit in staff meetings & revise as needed
Stakeholder Comments: Parents • “I like it a lot. In fact, I was here last week with my 3-year-old, and I think it helped her a lot more because that’s the age where they act up a lot. So, it really did help her to behave more. It was a good reminder that you need to behave to get that sticker at the end.” • “It was good, easy to follow through, and I wouldn’t change a thing about it” |
Stakeholder Comments: Front Desk • Check in: “It’s a great idea. The parents think it’s great. I have positive feedback from parents and kids, especially the kids when they find out they are getting a prize at the end of the visit. I think, yes, it has helped children to be less disruptive.” • Team lead: “The patients love them. The parents think it’s the greatest thing. It helps them behave, especially when they have a long wait at the appointment.” |
Stakeholder Comments: Check Out • “I really do think it’s a good thing and it gives them something to look forward to. The parents like it too, and if we are animated about it, the parent gets excited about it too. It depends on how we talk about it, if we are animated, they get excited. Honestly, I think it’s a good thing.” • “I think its a good thing…the kids I have seen, I think it has helped some of them. It’s especially helpful to have something to work with when you’re going through trying to schedule appointments. You can remind them that they won’t get a sticker unless they cooperate. I think they should keep it, but not add anything else.” |
Stakeholder Comments: Nurses • “I thought they were good. It helps kids because if you are giving them something, they will do good. If they are bad you can say, “Oh, you want to earn a sticker to get a prize at the end so you need to behave.” It works very well. I had one patient yesterday who the mom said that he never usually behaves at the doctor’s office, but yesterday he had his passport and was doing really well. The mom said he never behaves well, but he was earning his stickers. I think it helped him.” |
Acceptability Surveys • Behavior Intervention Rating Scale (Elliot & Treuting, 1991) • Measures perceptions of treatment acceptability and perceived effectiveness of intervention in classrooms • Three factors: Acceptability, Effectiveness & Time of Effect |
Case Example: PCP • 5 year old male • Would always cry when he came to the office afraid of any new thing we would do – weighing , blood pressure , temp, and of course the dreaded “exam” • With the passport, he would not only cooperate BUT WOULD ask his mother what was “next,” so he could get a sticker and earn the prize in the basket. • This is a particularly good with the anxious patient • His experience and mine were quite a bit better after using the passport. • Dr. G. |
Experience of injections | • Negative history with shots needle fears, pre-procedure anxiety, avoidance behaviors, non-adherence to vaccine schedules • Up to 25% of adults have a fear of needles • 10% of population avoids vaccines/procedures • Accumulated positive experiences • reduce fear, support adherence, • and maintain trust in providers
Tool #1: Adult comments & modeling • Key mechanisms: • Social referencing: When placed in unfamiliar situations, children look for emotional cues the faces of other people & use these cues to determine how they should feel • Modeling: Children learn by imitating adults • 53% of the variance in child distress accounted for by maternal behavior (Schechter, 2007) |
Hurtful Comments & Modeling | • Distress promoting comments: Focus child’s attention on their own distress or threatening aspects of procedure • Parents should avoid the following behaviors, which are associated with increased pain & distress in children: • Reassurance(“it’s okay”, comforting physically) • Empathy (I know it hurts, I would be scared too) • Apologies (I am so sorry we have to do this) • Physical restraint – Strong association with fearful bx • All indicate a frightening experience Blount et al., 2009; McMurtry, 2010.; Schechter, et al, 2007;Taddio, 2010
Hurtful Comments & Modeling | Adult displays of distress: • Parental facial expression, tone, & verbal content • Crying, cringing, turning away, pacing, jittering • Children respond to signs of anxiety in parents Talking about past negative experiences with shots: “Mommy hates shots too”or “Oh, I bet you hope you don’t get a shot today, your sister hates shots.” • Giving control: “You tell us when you’re ready.” • Criticism: “Don’t be a baby.” • Punishment: “If you don’t get this shot, no pool today.”
Helpful Comments & Modeling | • Parent modeling coping strategies • Role plays of coping well • Watching a peer cope positively while learning more about procedure & role play • Video taped modeling • (Chambers et al., 2009)
Tool #2: Attention & Distraction | • Attention: Main mechanism through which pain reaches awareness. • Distraction: Redirect attention elsewhere • Significant influence: Predict 40% of variance in coping of preschool kids • Training parents & nurses in distraction increased coping & reduced distress • Behavior of trained parents influences nurse behavior • Peak effectiveness age 7. No gender/age differences • Blount et al., 2009; Ridley-Johnson; Taddio, 2010
Distraction Options • Nonprocedural talk (preferred topics, verbal games, lists) • Age appropriate toy play • Humor • Interactive story, cartoon, robot • Kaleidoscopes • Bubble-blowing • Music • Electronic games • Movies • Party blowers • Virtual reality goggles |
Distraction | • Distraction work better if stimuli activity is: • Highly engaging, easily performed • Requires observable response • Matched to demands of medical task • More engaging distraction lower pain • Parents can learn to effectively distract with support • Use of distractor + ignoring distress + parent praise • Specific praise for engaging in distraction strategy • Enthusiasm & active engagement with child • Praise positive coping afterwards & promoting adaptive cognitions about experience (I knew you could do it! That went really quickly! ) • Parents implemented well & distress significantly reduced • (Pringle et al., 2001)
Tool #3: Coping Behaviors for Kids | • Teaching parents/nurses coping-promoting behaviors often produces sufficient improvement • If problems persist add child techniques • Breathing exercises (Level B) • Reduce self-reported pain & observer/nurse rated distress • Slow, deep breathing • Use: Party blower, bubbles, pinwheels (Chambers et al., 2009)
Coping Behaviors for Kids | • Progressive Muscle Relaxation (PMR) • Emotive imagery: Imagine favorite • placewith all senses • Positive self talk: “I can do this,” “I can stay calm,” I can be brave like Spider Man” • Child directed distraction (Level B evidence) • Reduces self-reported pain • Interactive movies best outcome
Tool #4: Coaching & Preparation | • Providing simple information & coaching • More information less distress & better adjustment • Specific, procedural (what will do), sensory (what will experience feel) • Timing matters (depends on age & temperament) • Coping strategies as part of the “game plan” • Practice of coping strategies at home can help • Review within steps of procedure • Ridley-Johnson, 2010; Schechter, 2007
Questions & Comments • Thank you for your time and attention. • Contact information: • Shelley Hostermansjhosterman@geisinger.edu • Tawnya Meadows tjmeadows@geisinger.edu |