70 likes | 88 Views
Are video games dangerous?. Mohamed Alzarooni Arizona State University. Introduction. Video games are fun and cool but due to their violent reputation, and the big question that comes to people’s minds is are video games actually dangerous?
E N D
Are video games dangerous? Mohamed Alzarooni Arizona State University
Introduction • Video games are fun and cool but due to their violent reputation, and the big question that comes to people’s minds is are video games actually dangerous? • Video games don’t have an age limit since old people enjoy them as much as young people.
Importance of games • Video games help in stimulating various human skills including creativity, innovation as well as critical thinking. • Video games enhance coordination between the eyes and the hands. • Video game helps in improving self-esteem.
Cont.. • video games provide sense of belonging and boosts social skills to anti-social children. • provides an avenue for relaxation and releasing stress. • Helps in the development of problem-solving skills from a tender age as well as boosts the memory. • Helps acquire time and distance estimation skills.
Cont.. • used in therapy for the mentally challenged patients who suffer from include schizophrenia, stress and Alzheimer. • Increases human intelligence. • video games slow down the aging process. • help children with dyslexia to read more easily.
Conclusion • Video games actually make life better. • Despite the negative perceptions regarding the violence in the video games, there are many physical and psychological advantages associated with these games. • Video games are therefore not dangerous.
References • Bissell, Tom. Extra Lives: Why Video Games Matter. New York, NY: Pantheon Books, 2010. Print. • Botzakis, Stergios. Entertainment and Gaming. Chicago, Ill: Raintree, 2011. Print. • Donovan, Tristan. Replay: The History of Video Games. East Sussex, England: Yellow Ant, 2010. Print. • Hutchby, Ian, and Jo Moran-Ellis. Children, Technology, and Culture: The Impacts of Technologies in Children's Everyday Lives. London: Routledge/Falmer, 2001. Print. • James, Stewart, Lizzy Bleumers, Jan Van Looy, IlseMariën, Anissa All, Dana Schurmans, Koen • Willaert, Frederik De Grove, An Jacobs and GianlucaMisuraca. The Potential of Digital Games for Empowerment and Social Inclusion of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy. Luxembourg: Publications Office, 2013. Print.