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CompSci 230 S2 2013 Software Construction

CompSci 230 S2 2013 Software Construction. Frameworks. Agenda & Reading. Topics: Frameworks Extensibility Inversion of Control Java Frameworks Advantages & Disadvantages Reading Software framework Wikipedia Frameworks in Java. Framework.

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CompSci 230 S2 2013 Software Construction

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  1. CompSci 230 S2 2013Software Construction Frameworks

  2. Agenda & Reading • Topics: • Frameworks • Extensibility • Inversion of Control • Java Frameworks • Advantages & Disadvantages • Reading • Software framework Wikipedia • Frameworks in Java

  3. Framework • Generic software platform for a certain type of applications • Consists of parts that are found in many apps of that type • Libraries with APIs (classes with methods etc.) • Ready-made extensible programs ("engines") • Sometimes also tools (e.g. for development, configuration, content) • Often evolved by developing many apps of that type and reusingcode more and more • Characteristics: • Reusable: the parts can be used for many apps of that type • Extensible: developers can add their own app-specific code • Inversion of Control: framework often calls your code

  4. Framework Examples Web Application Frameworks GUI Toolkits

  5. Extensibility • All frameworks can be extended to cater for app-specific functionality. • A framework is intended to be extended to meet the needs of a particular application • Common ways to extend a framework: • Extension is carried out by sub-classing, overriding methods, and implementing interfaces • Plug-ins: framework can loadcertain extra code in a specific format • Within the framework language: • Subclassing & overriding methods • Implementing interfaces • Registering event handlers

  6. Inversion of Control • A framework employs an inverted flow of control between itself and its clients. • When using a framework, one usually just implements a few callback functions or specializes a few classes, and then invokes a single method or procedure. • The framework does the rest of the work for you, invoking any necessary client callbacks or methods at the appropriate time and place. • i.e. "Don't call us, we'll call you.“, or "Leave the driving to us.“ • Example: Java's Swing and AWT classes. • They have a huge amount of code to manage the user interface, and there is inversion of control because you start the GUI framework and then wait for it to call your listeners

  7. Inversion of Control Inversion of Control • Traditional Program Execution The app has control over the execution flow, calling library code when it needs to. The framework has control over the execution flow, calling app code for app-specific behavior.

  8. Inversion of Control Example: Java Applets

  9. What is Java Frameworks? • Frameworks are large bodies (usually many classes) of prewritten code to which you add your own code to solve a problem in a specific domain. • In Java technology there are so many frameworks that helps the programmers to build complex applications easily. Examples: • GUI Framework: eg Java's Swing and AWT classes • Collection Framework/library • It is a unified architecture for representing and manipulating collections • It contains Interfaces, Implementations and algorithms

  10. Collections Framework • The Java Collections Framework provides the following benefits: • Reduces programming effort • Concentrate on the important parts of your program rather than on the low-level "plumbing" required to make it work. • Increases program speed and quality • It provides high-performance, high-quality implementations of useful data structures and algorithms • Fosters software reuse • New data structures that conform to the standard collection interfaces are by nature reusable. The same goes for new algorithms that operate on objects that implement these interfaces.

  11. Frameworks VS libraries • Framework uses your code because it is usually the framework that is in control. • It means the framework controls the sequence and logic of some operation and calls your code to provide certain details • You make use of a framework by calling its methods, inheritance, and supplying "callbacks", listeners, etc • Note: although sometimes large libraries are referred to as frameworks, this is probably not the most common use of the term.

  12. Advantages • Reuse can save cost and time • Higher level of abstraction • Frameworks provides a standard working system through which user can develop the desired module of application or complete application instead of developing lower level details. • Developers can devote more time in developing the software requirement • Reduced maintenance cost (if the framework is maintained by someone else)

  13. Disadvantages • Can lead to code bloat • Framework may contain lots of unused code • May need to use several frameworks • Cost of learning a framework • Spend more time in assessing the concept, function and its uses in developing the program. • Licensing cost (for commercial frameworks) • A generic ‘one-size-fits-all’ does not work so efficiently for any specific software. There is need to extend framework with specific code to develop any specific software.

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