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Rotoscoping is a time-taking process. Here we tend to describe six ways to make rotoscoping easier, effective and speed up the roto process without sacrificing quality.
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Index • Rotoscoping • 6Ways to Make Rotoscoping Effective In Animation and VFX • Choose The Roto Starting Point Strategically • Avoid Large Mask • Learn Techniques for Hair Roto • Learn Rotoscope Keyboard Shortcuts • Limit Use of Point • Save The File
Rotoscoping is a meticulous and time-taking process. However, it's an essential skill for animators designer and visual effects artists who work in broadcasting, cinema and video production. Here we tend to represent seven ways to make rotoscoping easier, effective and speed up the roto process without sacrificing quality.
It looks intuitive to start rotoscoping on the very first frame of footage; however, it's much smarter to choose the frame with the most information and start from there. Analyze all of the footage before you start and map out a plan of execution.
Rather than working with a large and cumbersome mask, split it up into smaller segments and roto each piece individually. It will be simpler to manage your control points, which will help to save time. Example: If you are rotoscoping a person, make use of separate masks for the head, body, arms, legs, etc. Watch how they walk and animate a set of overlapping masks.
Rotoscoping around hair can be especially challenging and time-consuming. It's important to learn specific techniques for hair roto available with software like Mocha. Example: Instead of outlining the hair with roto shapes, make use of splines to recreate it or paint multiple overlapping layers of matte for hair to achieve a wind-blown look.
Whether you are using Mocha, Nuke, Silhouette or some other roto program, save yourself time by learning keyboard shortcuts. In Mocha, you can customize shortcuts for every action, tool, and menu item. This resource will walk you through the process.
In roto, more points lead to shape chattering at the edges. Carefully assess the complexity of the shape you are working with. Can you afford to be a bit more economical with points? You need to describe the shape-extra points will lead to additional work.
Even using tips like these, you will still spend the necessary amount of time painstakingly creating a final product. Save the file.