280 likes | 430 Views
Virtual Me. Team:. Team: Trivia. Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El- Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek. Agenda. Motion Capture Tracking Techniques Market Survey Virtual Me High Level Design Time Plan
E N D
Virtual Me Team:
Team: Trivia • Prepared By: • MennaHamza Mohamed • Mohamed HeshamFadl • Mona Abdel Mageed El-Koussy • Yasmine Shaker Abdel Hameed • Supervised By: • Dr. MagdaFayek
Agenda • Motion Capture • Tracking Techniques • Market Survey • Virtual Me • High Level Design • Time Plan • Tools
Motion Capture • The process of translating human motion to a digital model • Games • Fast Animation • Movies • Bio Medical Analysis • VR
Types of Tracking • Facial tracking • Full body tracking • Hand tracking • Partial body tracking
1- Mechanical Motion Capture • Exoskeleton, joints connected to angular encoder • Pros: • No interference, No occlusion • Real time • Large capture range • Cons: • Freedom of movement is limited • Mechanical failures
2- Magnetic Motion Capture • Magnetic sensors and a constant magnetic field generator • Pros: • No optical occlusion • Sensor orientation is directly given • Cons: • External interference • Small capture range • Wiring and batteries
3- Optical Motion Capture • Using markers (reflective or emitting) • Uses light intensity to determine marker position • Pros: • Free movement • Capture range • Cons: • Optical occlusion • Extensive pre-processing and post-processing • Controlled lighting condition
4- Marker-less Tracking • Using computer vision • Detect Humans in the picture • Uses techniques to extract motion information from the image • Silhouette detection • Joint detection
PhaseSpace • 4:24 impulse cams • 20:100 impulse active LEDs • Price: $29,950.00 to $123,950.00 • Features: • Full body motion tracking (including fingers using gloves)
Nintendo Wii • Accelerometer, optical sensors • Gaming system • Price: $199 • Limitations: • Can only track the motion of the hand • Only useable with the Wii
Sony PS3 Eye • Web Cam • Price: • Cam: $34.99 • Play station 3: $299.00 • Features: • Recognizes hand and body movements • Limitations: • Officially works only with Sony PS3 • Low resolution 640x480
The Virtual Me Approach • A frame work for human motion capture • Color based markers • Arbitrary number of cams • Detect major limbs motion and orientation • Hopefully real time
Sample Application • Virtual Goal • A simple game will be used as a demonstration • The player will defend his goal from multiple balls • Limited translation motion
Marker Tracking Component Constraint Model Capture Rate Adjustment Marker Detector Image Processing Component New Capture Rate History Current Capture Rate Camera Interface/ Frame Sampler Video Feed
Application Pose Constructor Interpolator Merging Component Marker Tracking Component 1 Marker Tracking Component 2 Marker Tracking Component k
Time Plan Research& Design Midterms Adv. Components Implementation Final Exams Feb March April May June July Basic Components Implementation Initial Integration Final Integration Testing& Optimization
Timeline Feb March April May June July Research& Design Basic Components Implementation Midterms Initial Integration Advanced Components Implementation Final Integration Final Exams
Expected Time Plan Research & Design Advanced Components Implementation Final Exams Midterms End Start April Feb March May June Basic Components Implementation Initial Integration Final Integration Testing& Optimizations
Development • Language • C++ • Tools • Microsoft Visual Studio 2008 • Open CV 2.0