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GDC 2009 出張報告. RDD 川瀬 正樹. 面白かったセッション(川瀬). Solid Game Design: Making the ‘ Impossible ’ Possible All About NOBY NOBY BOY Fast GPU Histogram Analysis and Scene Post-Processing. 面白かったセッション(田村).
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GDC 2009 出張報告 RDD 川瀬 正樹
面白かったセッション(川瀬) • Solid Game Design: Making the ‘Impossible’ Possible • All About NOBY NOBY BOY • Fast GPU Histogram Analysis and Scene Post-Processing
面白かったセッション(田村) • Real-Time Deformation and Fracture - Finite Element Simulation and its Use in STAR WARS: THE FORCE UNLEASHED • Direct3D11 Tessellation Deep Dive • Rendering Techniques in GEARS OF WAR 2 • Advanced Visual Effects with Direct3D for PC
面白かったセッション(直井) • Rendering Techniques in GEARS OF WAR 2 • From Evolution to Revolution: Upgrading the Graphics Engine of EVE Online • All About NOBY NOBY BOY • Technical Issues in Tools Development
面白かったセッション(阿崎) • On the War Path: Tactical AI in DAWN OF WAR 2 • Halo Wars - The Terrain of Next Gen • Drop-In COOP for Open World Games • Camera Based Gaming: The Next Generation • Creating First Person Movement for MIRROR'S EDGE
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