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Explore the concept of tragedy in ancient Greek theater, where plays were performed during the day in open-air auditoriums. Learn about key elements like Skene, Orchestra, Parados, Theatron, and the role of the Chorus in commenting on the action. Discover how hubris, or arrogance, often leads tragic heroes to their downfall.
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In ancient Greece, the theater was an open-air auditorium that relied on natural lighting so all plays had to be performed during the day.
Skene • Literally, "tent" • The building directly behind the stage • Usually decorated as a palace, temple, or other building • Had at least one set of doors for actors to exit and enter • Had access to the roof (for actors playing gods)
The Orchestra • Literally, "dancing space" • Circular, level space • Where the chorus would dance, sing, and interact with the actors • In the center there was a thymele (altar). • About 60 feet in diameter
The Parados • Literally, "passageways" • The paths (or ramps) by which the chorus and some actors made their entrances and exits • Used by audience to enter and exit the theater
The Theatron • Literally, "viewing-place” • Where the spectators sat • Usually part of hillside overlooking the orchestra • Wrapped around a large portion of the orchestra • Spectators sat on cushions or boards, but by the fourth century, many had marble seats.
The Chorus • In ancient Greek theater, the chorus was a company of actors who commented (by speaking or singing in unison) on the action in a classical Greek play. • The chorus would help the audience understand what was going on in the play.
A tragedy is a play in which the main character (known as a tragic hero) suffers a serious misfortune. Usually, the source of this misfortune is either the hero's actions or a result of divine intervention (God/gods/supernatural forces) Tragedies show how the hero is brought to disaster by a single flaw in character. This is known as a tragic flaw.
HUBRIS(HUE-briss)Hubris is a Greek (and modern English) word meaning arrogance. Examples: It could be the arrogance of not accepting the hand that life deals (i.e., fate), the arrogance of assuming the right to kill, or the arrogance of assuming the right to seek vengeance. Whatever the root, the protagonist's ultimate collision with fate, reality or society is inevitable.