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CSCI1600: Embedded and Real Time Software

This lecture explores the issues related to real-time programming, including small footprint, efficient use of memory and hardware, access to devices, interrupts, and secure and reliable code. It also discusses the criteria for choosing a programming language, comparing C, C++, Assembler, and Java, and highlights the challenges and benefits of using Java for real-time programming. Additionally, it covers Embedded Java and J2ME configurations and profiles for embedded systems.

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CSCI1600: Embedded and Real Time Software

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  1. CSCI1600: Embedded and Real Time Software Lecture 20: Real Time Programming Steven Reiss, Fall 2016

  2. Embedded Programming Issues • Small footprint • Efficient use of memory • Efficient use of hardware • Access to hardware • Inputs and outputs • Interrupts • Secure and reliable code • Low power consumption Lecture 20: Real Time Programming

  3. Real Time Programming Issues • Predictable performance • Predictable scheduling • Synchronization mechanisms • Interrupts with performance guarantees • Reliable, secure code Lecture 20: Real Time Programming

  4. Programming Language Wars Lecture 20: Real Time Programming

  5. Programming Languages • For real-time and embedded programming • Choices • Assembler • C/C++ (low-level language) • Java/C# (high-level language) • Data flow languages (FPGA) • Python, Ruby, JavaScript • Other • How should we choose? Lecture 20: Real Time Programming

  6. Criteria for Choosing • Small footprint for embedded systems • Ability to write small code • Ability to make efficient use of memory • High performance • Predictable performance • Real time features • Interrupts • Scheduling tasks or threads • Synchronization • Matching the CPU model Lecture 20: Real Time Programming

  7. Criteria For Choosing • Access to devices, physical memory • Low Power consumption • Security and Reliability • Other factors • Fault tolerance • Code understandability Lecture 20: Real Time Programming

  8. C versus C++ versus Assembler • Footprint • Performance • Real time features • Interrupts, synchronization, scheduling control • Fault tolerance • Reliability • Security • Understandability Lecture 20: Real Time Programming

  9. Why Not Java • What are the pros and cons? Lecture 20: Real Time Programming

  10. What about Java • Not what Java was designed for • Potential problems • Java has the reputation of being slow & unpredictable • Java programs are large • Garbage collection and run time checks seem a bad idea • Interpreted languages are too slow Lecture 20: Real Time Programming

  11. Reasons to Use Java • Don’t want to give up a language we are used to • Java programs are more reliable • Many errors caught at source/run time level • More secure • Safety is critical • Easier to verify • Exceptions, threads, synchronization built in • Data structures that are thread safe Lecture 20: Real Time Programming

  12. Using Java • J2ME is the primary effort (pJava was predecessor) • Addresses embedding issues • JSR001 is a Java extension proposal • Addresses real-time issues • Understanding these helps understanding • Embedded and real time programming in general Lecture 20: Real Time Programming

  13. Embedded Java • Basic Problems • VM, JIT compiler, libraries are big (64M, 256M) • Scheduling abstraction used for threads is not fixed priority • Java emphasizes device independence • No access to physical memory (IO) • How can these problems be addressed? Lecture 20: Real Time Programming

  14. Java ME • Attempts to address size & independence issues • Organized in terms of configurations • Configuration = broad range of similar devices • Determines what libraries to include • Determines JVM features to include • Scalable OS • Select the features needed for the application • No verification, finalization, class loader, thread groups, reflection • Limited I/O, error handling • Limited data types (no 64 bit, no multidimensional arrays) • Current base configuration: 128K ram, 1M ROM Lecture 20: Real Time Programming

  15. J2ME Configurations • Connected Devise Configuration • Limited set of library classes • 32 bit, 4MB memory required • Most code sits in ROM • Connected Limited Device Configuration • Even more limited • 16 bit processors • 512K memory required Lecture 20: Real Time Programming

  16. J2ME Profiles • Support sets of similar devices • Mobile Information Device Profile • Touch screen or keypad, 96x54 or larger display • Wireless networking • Runs with 32k ram, 8k eeprom, 128k flash • Used in PDAs, mobile phones, pagers • Optional packages • Mobile Media API support multimedia applications • Other Embedded Javas • Java Card – applet on a smart card • Java TV – for set top boxes Lecture 20: Real Time Programming

  17. Java Real Time • Embedding is easy • Just pare down the language and libraries • Real time requirements are more difficult • Affect the execution model of the language • Nothing in Java spec makes wall-clock guarantees • Garbage collection pauses do not affect the semantics • Thread priorities exist but aren’t well defined Lecture 20: Real Time Programming

  18. Compiled Approach • Fiji VM • Precompile Java to C • OS includes the garbage collector • Overhead about 30% over straight C code • Max time of about 10% long • But this is experimental, not a guarantee Lecture 20: Real Time Programming

  19. JSR1: Real Time Java Specification • Thread scheduling and dispatch (tasks) • Memory management • Synchronization and resource sharing • Asynchronous event handling • Asynchronous transfer of control • Asynchronous thread termination • Physical memory access • JSR282: Update (fix problems) • JSR302: safety-critical extensions Lecture 20: Real Time Programming

  20. Thread Scheduling • Basic real-time scheduler is included • Priority based and preemptive • At least 28 priority level • Can define your own schedulers • Schedulable Objects • RealtimeThread :: uses real time scheduler • NoHeapRealtimeThread:: may not allocate or reference normal heap • Can run in preference to GC • GC can be preempted Lecture 20: Real Time Programming

  21. Memory Management • Garbage collection is a problem • Not that it exists, but that it makes response time unpredictable • Why not just interrupt the garbage collector • Needs to lock all of memory? • Actually needs to lock all of garbage collected memory • Hence create memory areas that are separate Lecture 20: Real Time Programming

  22. Memory Management • Memory Areas • Regions of memory outside of traditional Java heap • Don’t have to e garbage collected • Scoped Memory • For objects that have a lifetime defined by the scope • Physical memory • Specific regions for specific purposes • Immortal memory • Never collected • Budgeted allocation • Limit allocation for a schedulable objet • Can be preallocated Lecture 20: Real Time Programming

  23. Synchronization • Problems • Synchronized data structures • Interactions with scheduling • Blocking times as part of max response time • Wait Queues as a primitive class • Dealing with priority problems • Priority inheritance supported • Priority ceiling emulation supported • Wait-free classes for non-blocking shared access • Fixed upper bound on entering an unlocked synchronized block Lecture 20: Real Time Programming

  24. Asynchronous Event Handling • Bind handlers to internal and external events • External events • Signals, timers, interrupts (classes to support these) Lecture 20: Real Time Programming

  25. Asynchronous Transfer of Control • Can you interrupt or stop a thread in Java? • What do Thread.interrupt() and Thread.stop() do? • Schedulable objects • Can declare throws AsynchronouslyInterruptedException • These can be safely interrupted • When interrupted, interruptAction() is invoked • Can stop a thread through implicit exceptions Lecture 20: Real Time Programming

  26. Real Time Java Implementations • Fuji Compiled Java • Timesys reference implementation • IBM’s WebSphere Real Time • Oracle Java SE Real-Time system • PTC Perc • JamaicaVM from aicas Lecture 20: Real Time Programming

  27. Homework • Project Design Presentations • Present you project to the class • Plans, progress to date • Project model • Tasks and model(s) for each task • Hand this in • Can be part of presentation Lecture 20: Real Time Programming

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