1 / 4

Scratch Educator Guide: Catch Game Workshop Overview

Plan and lead a one-hour workshop using Scratch to create a game where participants catch falling objects from the sky. Follow the provided agenda, tips, and resources to engage learners effectively.

antoniog
Download Presentation

Scratch Educator Guide: Catch Game Workshop Overview

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CATCH GAME / EDUCATORGUIDE CATCH GAME / EDUCATORGUIDE EDUCATORGUIDE CatchGame WorkshopOverview Here’s a suggested agenda fora one-hourworkshop: With this guide, you can plan andlead a one-hour workshop usingScratch. Participants will make a game where they catch things falling from thesky. First, gather as a groupto introduce the theme and sparkideas. IMAGINE 10minutes Next, help participants as they make catch games, working at their ownpace. CREATE 40minutes At the end of thesession, gather together to share andreflect. SHARE 10minutes 1 2 SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go

  2. CATCH GAME / EDUCATORGUIDE CATCH GAME / EDUCATORGUIDE Imagine Get Ready for theWorkshop IMAGINE Begin by gathering the participants tointroduce the theme and spark ideas forprojects. Use this checklist to prepare for theworkshop. Preview theTutorial The Catch Game tutorial shows participants how to create their own projects. Previewthe tutorial before your workshop and try thefirst fewsteps: scratch.mit.edu/catch Warm-up Activity: Make awish! Gather the participants in a circle. Ask, “What do you wishcould fall from the sky?” and give an example, such as a favorite food or flower. Then, toss a ball of yarn to someone. The person who catches the ball shares what they would like to fall fromthe sky. Then they toss the ball to someone, until each person has shared what theyimagine. Print the ActivityCards Print a few sets of Catch Game cards to have available for participantsduring the workshop. scratch.mit.edu/catch/cards Provide Ideas andInspiration To spark ideas, show a couple of examples of catch games from the Catch Game Studio on the Scratchwebsite. Make sure participants have Scratchaccounts Participants can sign up for their own Scratch accounts at scratch.mit.edu, or you can set up student accounts if you have a Teacher Account. To request a Teacher Account, go to: scratch.mit.edu/educators Set up computers orlaptops Arrange computers so that participants can work individually or inpairs. View the studio atscratch.mit.edu/studios/3553067/ Set up a computer with projector or largemonitor You can use a projector to show examples and demonstrate how to getstarted. 3 4 SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go

  3. CATCH GAME / EDUCATORGUIDE CATCH GAME / EDUCATORGUIDE Create Support participants as they createcatch games. Suggest working inpairs. Demonstrate the FirstSteps CREATE IMAGINE Demonstrate the first few steps of thetutorial so participants can see how to getstarted. Start withPrompts Ask participants questions to getstarted In Scratch, choose a new sprite tofall. Which backdrop would you like to choose for yourgame? What would you like to catch? How will you catchit? Choose abackdrop. ProvideResources Offer options for gettingstarted Make your sprite startfrom a random spot at thetop. Then, make it falldown repeatedly. Others may want to explore using the activity cards: scratch.mit.edu/catch/cards Some participants maywant to follow the online tutorial: scratch.mit.edu/catch • Suggest Ideas forStarting • Choose abackdrop • Choose or draw an object tofall • Make it fall down repeatedly from thetop. • Select a catcher and make it move with arrowkeys. 5 6 SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go

  4. CATCH GAME / EDUCATORGUIDE CATCH GAME / EDUCATORGUIDE Share Have participants share their projectswith theirneighbors. SHARE CREATE More Things toTry • Make a script to catch the fallingsprite • Add a point when it’scaught • Addsounds • Use the duplicate tool to makemore fallingsprites • Add a bonus sprite that scoresextra points Ask questions that encouragereflection: What do you likebest about yourgame? If you had more time, what would you add orchange? EncourageTinkering • Encourage participants to feel comfortable trying combinationsof blocks and seeing whathappens. • Suggest participants look inside other catch games to seethe code. • If they find code they like, they can drag the scripts or sprites into the backpack to reuse in their ownproject. What’sNext? The Catch Game projects provide an introduction to creating interactive games in Scratch. Here are a few ways that participants can build on the concepts they learned from thisproject. Add aLevel Encourage participants to experiment withhow they might add a level to theirgame. Prepare toShare To add instructions andcredits to a project, click the button: “See projectpage”. VideoSensing If the computers have a web camera attachedor built-in, participants can make a game that they interact with by moving their body. To start, play with the project: Save the Mini-Figs scratch.mit.edu/projects/10123832. Then, open and remix to customize the sprites andscripts. This video shows how to sharea project on the Scratch website: vimeo.com/llk/share Scratch is a project of the Lifelong Kindergarten Group at the MIT MediaLab. 7 8 SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go SCRATCH EDUCATOR GUIDE •scratch.mit.edu/go

More Related