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Simple Foraging for Simple Foragers

Simple Foraging for Simple Foragers. Frank Thuijsman joint work with Bezalel Peleg, Mor Amitai, Avi Shmida. Outline. Outline. Two approaches that explain certain observations of foraging behavior The Ideal Free Distribution The Matching Law …Risk Aversity.

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Simple Foraging for Simple Foragers

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  1. Sex and the Signal: Evolution and Game Theory

  2. Simple Foraging for Simple Foragers Frank Thuijsman joint work with Bezalel Peleg, Mor Amitai, Avi Shmida Sex and the Signal: Evolution and Game Theory

  3. Outline Sex and the Signal: Evolution and Game Theory

  4. Outline Two approaches that explain certain observations of foraging behavior The Ideal Free Distribution The Matching Law …Risk Aversity Sex and the Signal: Evolution and Game Theory

  5. The Ideal Free Distribution Stephen Fretwell & Henry Lucas (1970): Individual foragers will distribute themselves over various patches proportional to the amounts of resources available in each. Sex and the Signal: Evolution and Game Theory

  6. The Ideal Free Distribution Many foragers For example: if patch A contains twice as much food as patch B, then there will be twice as many individuals foraging in patch A as in patch B. Sex and the Signal: Evolution and Game Theory

  7. The Matching Law Richard Herrnstein (1961): The organism allocates its behavior over various activities in proportion to the value derived from each activity. Sex and the Signal: Evolution and Game Theory

  8. The Matching Law Single forager For example: if the probability of finding food in patch A is twice as much as in patch B, then the foraging individual will visit patch A twice as often as patch B Sex and the Signal: Evolution and Game Theory

  9. Simplified Model Two patches One or more bees Yellow Blue ? p y q b Nectar quantities Nectar probabilities Sex and the Signal: Evolution and Game Theory

  10. Only Yellow … Sex and the Signal: Evolution and Game Theory

  11. … And Blue Sex and the Signal: Evolution and Game Theory

  12. No Other Colors Sex and the Signal: Evolution and Game Theory

  13. Yellow and Blue Patches Sex and the Signal: Evolution and Game Theory

  14. IFD and Simplified Model Yellow Blue two patches: y b nectar quantities: nY nB numbers of bees: IFD: nY / nB y / b Sex and the Signal: Evolution and Game Theory

  15. Matching Law and Simplified Model Yellow Blue two patches: p q nectar probabilities: nY nB visits by one bee: nY / nB p / q Matching Law: Sex and the Signal: Evolution and Game Theory

  16. How to choose where to go? Alone … Sex and the Signal: Evolution and Game Theory

  17. How to choose where to go? …or with others Sex and the Signal: Evolution and Game Theory

  18. How to choose where to go? bzzz, bzzz, … No Communication ! Sex and the Signal: Evolution and Game Theory

  19. How to choose where to go? ε-sampling orfailures strategy! Sex and the Signal: Evolution and Game Theory

  20. The Critical Level cl(t) cl(t+1) = α·cl(t) + (1- α)·r(t) 0 < α < 1 r(t) reward at time t = 1, 2, 3, … cl(1) = 0 Sex and the Signal: Evolution and Game Theory

  21. The ε-Sampling Strategy Start by choosing a color at random At each following stage, with probability: ε sample other color 1 - ε stay at same color. If sample “at least as good”, then stay at new color, otherwise return immediately. ε > 0 Sex and the Signal: Evolution and Game Theory

  22. IFD, ε-Sampling, Assumptions • reward at Y: 0 or 1 with average y/nY reward at B: 0 or 1 with average b/nB • no nectar accumulation • εvery small: only one bee sampling • At sampling cl is y/nY or b/nB Sex and the Signal: Evolution and Game Theory

  23. ε-Sampling gives IFD Proof: Let P(nY, nB) = y·(1 + 1/2 + 1/3 + ··· + 1/nY)- b·(1 + 1/2 + 1/3 + ··· + 1/nB) If bee moves from Y to B, then we go from (nY, nB) to (nY- 1, nB + 1) and P(nY- 1, nB + 1) - P(nY, nB) = b/(nB +1)-y/nY> 0 Sex and the Signal: Evolution and Game Theory

  24. ε-Sampling gives IFD So P is increasing at each move, until it reaches a maximum At maximum b/(nB +1)<y/nYand y/(nY +1)<b/nB Therefore y/nY ≈ b/nB and so y/b≈nY/nB Sex and the Signal: Evolution and Game Theory

  25. ML, ε-Sampling, Assumptions • Bernoulli flowers: reward 1or 0 • with probability p and 1-p resp. at Y • with probability q and 1-q resp. at B • no nectar accumulation • ε> 0small • at sampling cl is p or q Sex and the Signal: Evolution and Game Theory

  26. ML, ε-Sampling, Movements ε Y1 B2 1- ε 1- p p q Markov chain 1- q B1 Y2 1- ε ε nY/nB = (p + qε)/ (q + pε) ≈ p/q Sex and the Signal: Evolution and Game Theory

  27. The Failures Strategy A(r,s) Start by choosing a color at random Next: Leave Y after r consecutive failures Leave B after s consecutive failures Sex and the Signal: Evolution and Game Theory

  28. ML, Failures, Assumptions • Bernoulli flowers: reward 1or0 with probability p and 1-p resp. at Y with probability q and 1-q resp. at B • no nectar accumulation • ε> 0small • “Failure” = “reward 0” Sex and the Signal: Evolution and Game Theory

  29. The Failures Strategy A(3,2) Sex and the Signal: Evolution and Game Theory

  30. The Failures Strategy A(3,2) Sex and the Signal: Evolution and Game Theory

  31. ML and Failures Strategy A(3,2) Now nY/nB = p/q if and only if Sex and the Signal: Evolution and Game Theory

  32. ML and Failures Strategy A(r,s) Generally: nY/nB = p/q if and only if This equality holds for many pairs of reals (r, s) Sex and the Signal: Evolution and Game Theory

  33. ML and Failures Strategy A(r,s) If 0 < δ<p<q< 1 – δ, and M is such that (1 – δ)2<4δ(1 – δM), then there are 1 <r, s < M such that A(r,s) matches (p, q) Sex and the Signal: Evolution and Game Theory

  34. ML and Failures Strategy A(fY,fB) e.g. If 0 < 0.18 <p<q< 0.82, then there are 1 <r, s <3 such that A(r,s) matches (p, q) Sex and the Signal: Evolution and Game Theory

  35. ML and Failures Strategy A(r,s) If p<q< 1 – p, then there is x> 1 such that A(x, x) matches (p, q) Proof: Ratio of visits Y to B for A(x, x) is It is bigger than p/q for x = 1, while it goes to 0 as x goes to infinity Sex and the Signal: Evolution and Game Theory

  36. IFD 1 and Failures Strategy A(r,s) • Assumptions: • Field of Bernoulli flowers: p on Y, q on B • Finite population of identical A(r,s) bees • Each individual matches (p,q) • Then IFD will appear Sex and the Signal: Evolution and Game Theory

  37. IFD 2 and Failures Strategy A(r,s) • Assumptions: • continuum of A(r,s) bees • total nectar supplies y and b • “certain” critical levels at Y and B Sex and the Signal: Evolution and Game Theory

  38. IFD 2 and Failures Strategy A(r,s) • If y > b and ys > br, then there exist probabilities p and q and related critical levels on Y and B such that • i.e. IFD will appear Sex and the Signal: Evolution and Game Theory

  39. Learning Sex and the Signal: Evolution and Game Theory

  40. Attitude Towards Risk 2 1 3 2 2 2 ? Sex and the Signal: Evolution and Game Theory

  41. Attitude Towards Risk Assuming normal distributions: If the critical level is less than the mean, then any probability matching forager will favour higher variance Sex and the Signal: Evolution and Game Theory

  42. Attitude Towards Risk Assuming distributions like below: If many flowers empty or very low nectar quantities, then any probability matching forager will favour higher variance Sex and the Signal: Evolution and Game Theory

  43. Concluding Remarks • A(r,s) focussed on statics of stable situation; no dynamic procedure to reach it • ε-sampling does not really depend on ε • ε-sampling requires staying in same color for long time • Field data support failures behavior Simple Foraging? The Truth is in the Field Sex and the Signal: Evolution and Game Theory

  44. Questions ? frank@math.unimaas.nl F. Thuijsman, B. Peleg, M. Amitai, A. Shmida (1995): Automata, matching and foraging behaviour of bees. Journal of Theoretical Biology 175, 301-316. Sex and the Signal: Evolution and Game Theory

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