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Analysis and Avoidance of Cross-talk in on-chip buses

Analysis and Avoidance of Cross-talk in on-chip buses. Chunjie Duan Ericsson Wireless Communications Anup Tirumala Jasmine Networks Sunil P Khatri University of Colorado, Boulder. Outline. Introduction Classification of Cross-talk types Eliminating 3C and 4C sequences

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Analysis and Avoidance of Cross-talk in on-chip buses

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  1. Analysis and Avoidance of Cross-talk in on-chip buses Chunjie Duan Ericsson Wireless Communications Anup Tirumala Jasmine Networks Sunil P Khatri University of Colorado, Boulder

  2. Outline • Introduction • Classification of Cross-talk types • Eliminating 3C and 4C sequences • Eliminating 4C sequences • Experimental Results • Conclusions

  3. v a a CI CI v CL CL CL a CI CI w a v a CI CI v a a CI CI v a a CI CI v CL CL CL CI CI v v CL CL CL CL CL CL a CL CL CL a CL CL CL a s t Introduction • Deep sub-micron process • Verified cross-talk trends • Accurate 3-D capacitance extraction • Delay variation 2.47:1 (200 mm wires, 10X drivers, 0.1 mm technology)

  4. Cross-talk vs Bus Data Pattern • When λ ~ 0.1μm, r = CI/CL > 10 (metal 4) • Effective total capacitance depends on bus data sequence : • Best case: 0 x CI x L • Worst case: 4 x CI x L 0·CI 0·CI 2·CI 2·CI Ctotal = 4 ·CI Ctotal = 0 ·CI

  5. Classification of Cross-talk • 4·C sequence: • 3·C sequence • 2·C sequence • 1·C sequence • 0·C sequence • Forbidden patterns (“010” and “101”)

  6. Eliminating 3C & 4C Sequences • Motivation • Maximum bus data rate depends on total capacitance seen by any bit • Removing 3C and 4C sequences will increase the maximum data rate • Simple approach: shielding • g s g s g s g... (ground line between signals) • No 3C or 4C sequences possible • However, bus-width is doubled • Coding gain = (throughput/area)with coding (throughput/area)without coding • Coding gain = 0 for this approach - 1

  7. Eliminating 3C & 4C Sequences • Theorem: If no forbidden patterns are allowed on the bus, • Proof: see paper • Our approach: • Encode the data on the bus to get rid of the forbidden patterns • Questions to be answered: • What is the number of redundancy bits (and the coding gain)? • How to practically implement such a CODEC ?

  8. Number of Redundancy Bits • Map the n bit bus to a k=n+r bit bus so that • the k bit data bus has no forbidden patterns • Definitions: • T(n): number of distinct n-bit vectors. • T(n)=2n • TB(n): number of n-bit vectors which contain a forbidden pattern • TG(n): number of n-bit vectors which do not contain forbidden patterns • Let the sets of vectors be V(n), VB(n), and VG(n) respectively • Let v(n), vB(n) and vG(n) respectively represent an element of these sets • TGG(n): Number of n-bit vectors in VG(n) with last 2 bits ‘00’ or ‘11’ • TGB(n): number of n-bit vectors in VG(n) with last two bits ‘01’ or ‘10’ • Goal: to find the smallest k such that

  9. Counting Forbidden Vectors • v(n) can be constructed by appending {0,1} to any v(n-1) • Two v(n) are constructed from any v(n-1) • Two vB(n) are constructed from any vB(n-1) • xxx010xx -> xxx010xx0, xxx010xx1 • One vGG(n) and one vGB(n) are constructed from any vGG(n-1) • xxxxxx00 -> xxxxxx000, xxxxxx001 • One vGG(n) and one vB(n) are constructed from any vGB(n-1) • xxxxxx01 -> xxxxxx010, xxxxxx011

  10. Counting Forbidden Vectors • Algorithm • Initial conditions (n=3) • T(3) = 8, TG(3) = 6, TB(3)=2, TGG(3)=4, TGB(3)=2 • Inductive step • T(n) = 2 x T(n-1); • TG(n) = 2 x TG(n-1) + TG(n-1) • TGG(n) = TGG(n-1) + TGB(n-1) • TB(n) = 2 x TB(n-1) + TGB(n-1)

  11. Eliminating 3C & 4C sequences • 44% overhead when n > 30 bits • Coding gain

  12. 3C & 4C CODEC Implementation • Implements a one-to-one map from V(n) to VG(k) • Look-Up Table, straightforward, can achieve minimum overhead (44%), but not practical • Our implementation • 62.5% overhead (higher than minimum) • Modular and straightforward • Break bus into 4-bit groups • Encode each group independently (4bit -> 5 bit) • Additional logic to handle across-the-boundary forbidden patterns • Ripple effect (Eliminated by pipelining)

  13. b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 b10 b11 b12 b13 b14 b15 3C & 4C CODEC Implementation CODEC block diagram

  14. Eliminating 4C sequences • Less aggressive: eliminating 4C sequences only • Less overhead(33%) : simpler implementation • Simpler algorithm • Divide the bus into 3 bit groups • When 4C sequence occurs, complement group data • Insert group complement indicator • Special handling for across-the-boundary forbidden sequences (see paper for details) • Examples: • 101 001 -> 010 010 • 1010 0010 -> 1011 0100

  15. Experimental Results • Bus simulations • CODEC was not modeled • Spice3, 0.1μm model • Transmission line with inter-wire coupling • Quantify delay dependency on bus vector sequences • CODEC implementation • Currently implemented 3C & 4C CODEC • Matching delay on CODEC outputs • 4C CODEC implementation planned in future

  16. Bus Simulation Results • Bus length 5mm, 10mm or 20mm • Driver strength 30X, 60X and 120X of minimum

  17. Recovered sequence Recovered sequence Random sequence Random sequence encoder encoder decoder decoder driver driver receiver receiver CODEC Results • Compare waveform with coding and w/o coding • Random input sequence • Encoder/decoder delay ~250ps • Max data rate more than 2X compared to scheme with no encoding

  18. CODEC Results • random sequence directly into bus buffer • 20mm trace • 45x buffer • > 1ns delay variation • Random sequence into 3C & 4C encoder • 20mm trace • 45x buffer • < 500ps delay variation

  19. Experimental Results Reshaped data after receivers • without coding, • edge jitter ~ 1000ps • with coding • edge jitter < 500ps

  20. Conclusions • Inter-wire capacitance increasingly significant in DSM VLSI interconnect • Total capacitance is heavily dependent on bus data sequence • With 44% overhead, we can eliminate 3C & 4C cross-talk • Compared to shielding, which has 100% overhead • Implemented CODEC to eliminate 3C and 4C cross-talk sequences • Proposed CODEC to eliminate 4C cross-talk sequences with 33% overhead • Simulation results match our analysis.

  21. Thank You!

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