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Hangman project iteration#1. BY SCREAMING EAGLES Anton Slutsky Nanditha Sahu Vijish Vijayan Tyson Kennedy. Agenda. Introduction Development Environment Time Line Stories in Hangman Stories for 1 st Iteration Summary. Introduction. Aim :
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Hangman project iteration#1 BY SCREAMING EAGLES Anton Slutsky Nanditha Sahu Vijish Vijayan Tyson Kennedy
Agenda • Introduction • Development Environment • Time Line • Stories in Hangman • Stories for 1st Iteration • Summary
Introduction Aim: This project is all about designing a simple hangman game Purpose: This project is been developed as part of Software Engineering where we learn practically different cycles involved in Software Development. We are using a simple “Waterfall Model” for our project development
Development Environment • Developmental Language: Java • CASE Tool: Eclipse IDE • Repository & Version Control: SourceForge.net, SVN Team Roles: Design, Development and Testing Roles are assigned to each team member on rotation basis for every iteration.
Stories in Hangman • Game starts and displays a message. • User 1 enters the secret word • Display the secret word replacing the actual characters with the blanks • User 2 tries to guess a character • System tracks the remaining guesses and displays status • Game ends and a Win/Loose message is displayed
Stories for Iteration#1 • Game starts and displays a welcome message • System asks User1 for the secret word • User1 enters the secret word • System confirms the secret word from the user1 • System asks the second user to enter a letter
Summary • As we progress through the project we learnt working on an open source project, the basic software development process, organizing the team, and working as a team. Our project can be accessed from below mentioned URL’s • URL : http://hangmanse.sourceforge.net • SVN URL: https://hangmanse.svn.sourceforge.net/svnroot/hangmanse