1 / 14

Introduction to Robotics and the mind-machine interface

Shaun McGorry Executive Briefing July 16, 2009. Introduction to Robotics and the mind-machine interface. Introduction: Robotics. Robots are becoming increasingly present in our daily lives

aram
Download Presentation

Introduction to Robotics and the mind-machine interface

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Shaun McGorry Executive Briefing July 16, 2009 Introduction to Robotics and the mind-machine interface

  2. Introduction: Robotics • Robots are becoming increasingly present in our daily lives • Robot: a virtual or mechanicalartificialagent; usually an electro-mechanical system which, by its appearance or movements, conveys a sense that it has intent or agency of its own • Robotics: coined by Isaac Asimov; the science and technology of robots, and their design, manufacture, and application

  3. Introduction: Mind-Machine Interface • Brain-computer interface (BCI): sometimes called a direct neural interface or a mind-machine interface, is a direct communication pathway between a brain and an external device • Aimed at assisting, augmenting, or repairing human cognitive or sensory-motor functions • Following discussion: short overview of the history of robotics, details possible applications of this technology, and explores the different research that is taking place involving the mind-machine interface

  4. History of Robotics • Autonomous machines only appeared in the 20th century • Unimate: 1st digitally operated and programmable robot; installed in 1961 to lift hot pieces of metal from a die casting machine and stack them • Research on mind-machine interfaces (BCIs) began in the 1970s at the University of California Los Angeles (UCLA) under a grant from the National Science Foundation followed by a contract from the Defense Advanced Research Projects Agency (DARPA) • The field has since blossomed spectacularly, mostly toward neuroprosthetics applications that aim at restoring damaged hearing, sight and movement

  5. History of Robotics

  6. Applications Civilian Applications Military Applications • search and rescue • exploration • construction and repair projects in environments ranging from under water to outer space • fighting forest fires • hazardous waste clean-up • unmanned sea, air and ground weapons platforms that mirror the controller’s intent without the need for brain wave sensors or nerve connections • fighter jet cockpit controls that mirror the pilot’s intent without the need for brain sensors or nerve connections • AttacArmor (All Terrain Tactical Armor)

  7. Applications Both Civilian and Military • high-speed telecommunications systems and remote switching devices that cannot be jammed, intercepted, or limited by time or distance • biometrics to locate and identify individuals • encryption based on mental intention and unique patterns of influence

  8. Company Research

  9. Interchange Laboratories • California Corporation whose purpose is to develop and continually improve a non-invasive, non-contact mind-machine interface technology as well as related control and training methods • Mind-Machine Interface System effectively mirrors a person's intent with no connections to the body, or physiological sensors • Time and distance are no barriers and unlike radio waves, human mental influence of the MMIP cannot be intercepted or jammed • Early stages of development; now at the stage where it is powerful enough to drive a video game application over the internet

  10. Honda • Honda Research Institute, Japan, has demonstrated a Brain-Machine Interface (BMI) that enables a user to control an ASIMO robot using nothing more than thought • Wearing a headset the user simply imagines moving either his right hand, left hand, tongue or feet - and ASIMO makes a corresponding movement • System is still huge and slow, and the commands are quite crude and imprecise • The next step is to refine the system to work with fine motor controls, add the ability to decode non-motor brain signals and speed it all up

  11. Honda

  12. Toyota • Researchers at Toyota have unveiled an advanced brain sensing system that controls the movement of a wheelchair by reading a user's thoughts alone • By processing patterns in brain waves, the system can propel a wheelchair forward, as well as make turns, with virtually no discernable delay between thought and movement • An accuracy rate of 95% was achieved

  13. Summary • The Force, it appears, may be with us sooner than expected • Non-invasive, safe technology must become more refined and precise • Once this happens, imagination is the only limit • But if the recent run of mind-bending success in this field is any indication, the big breaks can come faster than expected

  14. Link • http://www.youtube.com/watch?v=q-fE9QBy0FI

More Related