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Quality evaluation of MPEG4 video transmission over GPRS networks. Presented by: Abdullah M. Rana Multimedia Communication. Project Overview…. Motivation of the Project… Multimedia Transmission Low bandwidth wireless networks Cellular Network infrastructure GPRS as the medium
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Quality evaluation of MPEG4 video transmission over GPRS networks.. Presented by: Abdullah M. Rana Multimedia Communication
Project Overview… • Motivation of the Project… • Multimedia Transmission • Low bandwidth wireless networks • Cellular Network infrastructure • GPRS as the medium • Applications requiring better audio/video quality these wireless networks.. • NS2 Network Simulator • Evalvid- Quality Evaluation.
GPRS • GSM based architecture • Provision for multi slotting • IP Network • Channel Protection Coding schemes (CS1-CS3) • Packet switched radio transmission • Suited for bursty applications (e.g. Internet) • Data rates up to 170 kbps • Re-uses GSM resources • Lower call set-up times; cheaper • Scheme Code Rate Throughput(bits/ts) Data Rate • cs-I I /2 6400 9.05 • cs-2 2/3 9880 13.4 • cs-3 3/4 11600 15.6 • cs-4 1 16280 21.4
GPRS architecture www.networkdictionary.com/images/gprs.jpg
Network Simulator NS2 • Event driven simulator • Split language – OTcl and C++ • Nodes and links; routing algorithms; queuing schemes • Protocols – TCP, UDP, IP • Traffic generators – CBR, Exponential, Pareto • Basic mobility support. • Graphical interface NAM • Graphs - Xgraph
Evalvid hpds.ee.ncku.edu.tw/.../image017.jpg
Example TCL script set ns1 [new Simulator] #Creating two nodes set node1 [$ns1 node]; set node2 [$ns1 node] #Creating a link between the nodes; prop delay=10ms; Drop tail. $ns duplex-link $n0 $n1 1Mb 10ms DropTail #Nodes themselves don't send/receive data. Create an agent to do so set cbr0 [new Agent/CBR] $ns attach-agent $n0 $cbr0 #create sink set null0 [new Agent/Null] $ns attach-agent $n1 $null0 #connect the two agents $ns connect $cbr0 $null0 #Tell cbr0 when to start and stop $ns at 0.5 "$cbr0 start" $ns at 4.5 "$cbr0 stop“ $ns run
Wireless Simulation code # Set up hierarchical routing. # Specify topology. # Create ‘God’ # Create a Base Station $ns_ node-config -adhocRouting DSR -llType LL -macType 802.11 -ifqTypeDropTail -ifqLen 100 -antTypeOmniAntenna -propTypeTwoRayGround -phyTypeWirelessPhy -topoInstance $topo -wiredRouting ON -agentTrace ON -routerTrace ON -macTrace ON -movementTrace OFF -channel $chan_
Wireless Simulation Code set BS(0) [$ns_ node 1.0.0] $BS(0) random-motion 0 $BS(0) set X_ 1.0 $BS(0) set Y_ 2.0 # create mobile nodes in the same domain as BS(0) $ns_ node-config -wiredRouting OFF set node_(0) [ $ns_ node 1.0.1] $node_(0) base-station [AddrParams addr2id [$BS(0) node-addr]] #create and attach Agents – TCP/UDP/CBR : : #include movement.. $ns_at 10.0 “$node(0) setdest 200.0 150.0 15.0 : : :
Results… File Sizes vs. PSNR FPS= 20 , BIT Rate= 128KBPS, Q=15, size =Qcif
Results… Frame rate vs. PSNR File Size= 10Kb, Bit rate= 128 kbps, Q=15
Results… Quantization Scale vs. File size Bit Rate= 128Kbps, FPS=10, GOP=13, Size= Qcif, error resilience=4
Results… Bit rate vs. File Size FPS= 10, GOP=30, size= Qcif, Q=15, error= 4