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Mobile phones to change the world. How many phones worldwide in 2009?. 1.3. 1.4. 1.5. 0.8. 0.9. Source: http://www.cloudfour.com/27/the-mother-of-all-markets/ GSMA Feb 11 2009. How many phones worldwide in 2009?. 1.3. 1.4. 1.5. 0.9. Source:
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How many phones worldwide in 2009? 1.3 1.4 1.5 0.8 0.9 Source: http://www.cloudfour.com/27/the-mother-of-all-markets/ GSMA Feb 11 2009
How many phones worldwide in 2009? 1.3 1.4 1.5 0.9 Source: http://www.cloudfour.com/27/the-mother-of-all-markets/ GSMA Feb 11 2009
How many phones worldwide in 2010? 5.1 1.3 1.4 1.5 0.9 Source: http://www.cloudfour.com/27/the-mother-of-all-markets GSMA Feb 11 2009
Mobile overtaking desktop Source: CMR Ofcom Report, August 2010
home store home work on your way on your way on your way lunch time sleep sleep 16-17 24 0 - 6 7-8 12-13 14 - 16 17-18 18-19 19 - 23 9 - 11 time radio billboards free newspapers radio billboards tabloids newspaper radio tv trade press radio internet exhibitions billboards tv movies dm internet books tabloids popular press MOBILE Connects brands with consumers 24/7 Source: Ansible Mobile, 2009
Use of mobile internet in UK doubled in past two years Source: The Nielsen Company
Majority mobile internet users under 35 Source: MobileSQUARED, 2010
Future is data Source: Ofcom, 2010
Number of people using voice declined 15% YoY *Mobile Media = Connected media (except SMS only)
Time spent using a mobile Source: Ofcom Research, Q1 2010
Postpay is catching up on prepay Source: Ofcom, 2010
iPhonegains hype but only represents 4% of total mobiles Source: Ofcom (EU5), March 2010
Smartphone sales worldwide (% of total sales) Source: Informa Telecoms & Media, March 2009
Smartphoneschanging UK mobile landscape Source: comScore, Mobilens, December 2007 - May 2010
42% of all mobile connections in 2009 were using 3G Source: Ofcom, 2010
iPhone is losing market share Source: AdMob, May 2010
Apple vs. Android • 30% apps is free • Locked platform • 80% loyalty • 250.000 apps • Market share: -0.1% • 4 phones available • 64% apps is free • Open-source • Fastest OS • 70% loyalty • Market share: +5.2% • 70 phones available
Smartphone users Source: The Nielsen Company, June 2010
iPhone and Android using most data Source: The Nielsen Company, June 2010
Mobile sites PC sites Google Facebook Windows Live Mail eBay UK YouTube • Google • Facebook • Yahoo • BBC • Live / Bing Users aren’t consuming different information Source: M:Metrics July 09, Opera June 09, Hitwise June
When and where they view them They are just consuming it differently Source: M:Metrics July 09, Opera June 09, Hitwise June
Facebook usage in UK higher on mobile compared to PC Source: comScore, Feb 2010
UK mobile app overview • Male to female skew of application usage is 5:2 • Twice as many 25-34s download applications than any other age bracket, 35-44s in 2nd place • Maps, weather, search, news, sport and traffic information most popular areas for application downloads • 4 times more people are downloading apps now than in 2006, if this rate of growth continues by 2011 1 in 4 people with mobiles will be downloading apps Source: M:Metrics, Feb 2009
Purpose of apps Facebook Lynx Get in There Event Guides FedEx Zippo iPint Utility Entertainment • Instant but limited engagement • Potentially short lived • The equivalent of the TV sport or the viral video of mobile • Can support broader campaign • High level of brand service or extension to product • Provides utility and ongoing service • Web 2.0 or desktop application • Will provide central campaign component iFart Mobile Gaming Coke Spin The Bottle North Face Snow report
Level of application brand involvement Level of brand involvement Mobile Ads in Applications App Sponsorship Branded App Build
Apps category percentage Source: 148Apps.biz, Aug 2010
All-Time Top Apps (paid + free) Facebook Google Earth Pandora Radio Tap Tap Revenge Shazam Pac-Man Lite Backgrounds Touch Hockey Labyrinth Lite Edition Flashlight Crash Bandicoot Nitro Kart 3D Koi Pond Enigmo Bejeweled 2 iBeer Moto Chaser Pocket Guitar Flick Fishing Tetris Texas Hold’em
Mobile Marketing the use of the mobile medium as a means of marketing communication Definition
Mobile ad spend in US in millions $ Source: eMarketer, Sept 2009
US mobile advertising revenues by format in million $ Source: The Kelsey Group, provided to eMarketer, Aug 2009