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Rollerslam- Agent’s Actions and Perceptions

Rollerslam- Agent’s Actions and Perceptions. Cleyton Rodrigues Gleibson Rodrigo Sidney Nogueira. Agenda. World’s Nomenclature Actions Perceptions GamePhysics Score. World’s Nomenclature. N. 1. 2. 7. 8. Equatorial. W. 3. 4. 9. 10. E. 11. 5. 6. 12. Front. Back. Back.

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Rollerslam- Agent’s Actions and Perceptions

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  1. Rollerslam- Agent’s Actions and Perceptions Cleyton Rodrigues Gleibson Rodrigo Sidney Nogueira

  2. Agenda • World’s Nomenclature • Actions • Perceptions • GamePhysics • Score

  3. World’s Nomenclature N 1 2 7 8 Equatorial W 3 4 9 10 E 11 5 6 12 Front Back Back Front S 1- NorthWest Back (NWB) basket 2- NorthWest Front (NWF) basket 3- WesWest Back (WWB) basket 4- WestWest Front (WWF) basket 5- SouthWest Back (SWB) basket 6- SouthWest Front (SWF) basket 7- NorthEast Front (NEF) basket 8- NorthEast Back (NEB) basket 9- EastEast Front (EEF) basket 10- EastEast Back (EEB) basket 11- SouthEast Front (SEF) basket 12- SouthEast Back (SEB) basket

  4. Actions

  5. Action Move BallHandling ManHandling

  6. Aceleration Ax Ay Move Não será mais Necessária a ação DIVE Brake Jump Skate Stand-up

  7. High Level Mode Catch SendBall mode bodyPart <<enum>> GoalSide <<enum>> Goal <<enum>> BodyPart <<enum>> Mode Back Front Hand Foot West East DropAndKick Kick Throw Spike VoleyKick BallHandling Low Level Touchdown Release Pass Shoot <<enum>> GoalPart goalPart Aceleration Player NWBBasket NWFBasket WWBBasket WWFBasket SWBBasket SWFBasket NEBBasket NEFBasket EEBBasket EEFBasket SEBBasket SEFBasket WBHighGoal WFHighGoal WBLowGoal WFLowGoal EBHighGoal EFHighGoal EBLowGoal EFLowGoal

  8. Contact CounterTackle Screen Tackle <<enum>> Mode Pushing Grabing

  9. Perceptions – Game Physics

  10. Percept GamePhysicsModel Shape BoxScore Object Sx Sy Dim DynamicObjects 2d Ax Ay Vx Vy --posição 0d 1d full Donut Elipse Point Line hole Circle Ball Goal In-track Player Field BounceCircle Ramp Center Circle In-tramp StaticObjects Trampoline

  11. Perceptions – Score

  12. AggKind Total % end start Stat Event Agg: agkind Suc: Boolean 1..2 Actor Time Player Group Player Team 2..* Action Offense Deffense

  13. ManHandling CouterTackle offense Ball handling Shoot Block Pass Try ShootStreak Loose Ball Win Ball Keep Ball Desviar Steal Suc: boolean Suc: boolean StolenPass Tackle deffense Screem

  14. Score points HighGoal LowGoal Try Basket SimpleGoal Voley Near Far

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