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Scrum War Rooms: an NDS Case Study. Avidan Lamdan, Director. Agenda. NDS – a quick overview NDS & Agile Scrum war rooms WH question NDS experience Questions. History of NDS. F ounded February, 1988 Acquired by News Corp, Rupert Murdoch Corporation, 1990
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Scrum War Rooms: an NDS Case Study Avidan Lamdan, Director
Agenda • NDS – a quick overview • NDS & Agile • Scrum war rooms • WH question • NDS experience • Questions
History of NDS • Founded February, 1988 • Acquired by News Corp, Rupert Murdoch Corporation, 1990 • First Conditional Access service [BSkyB], 1990 • First digital Conditional Access service [DIRECTV], 1994 • China Cable Network (INC at the time), May 2000 • Sky+ launched at BSkyB with XTV technology, 2001 • Since February 2009 NDS Group Ltd is a private company owned by Permira Funds and News Corporation • Won China DTH CA Business for ~10M smart cards, 2009/2010 • 2009: NDS commemorated shipment of 300 millionth smart card
Digital pay-TV Leader • NDS VideoGuard® CAand DRM solutions protect 116 million active devices • NDS M/W deployedin 135 million devices • NDS DVR technology deployed in 25 milliondevices • NDS leads as iTV pioneer • NDS leads with provenconvergence solutions 5
NDS & Agile • Using Agile framework over the past three years • Multi-site, Multi-national • Large-scale projects (over 300 people) • Supporting management • SCRUM implementation: • Sporadic across the company • ~10 different teams (10-40 people each)
Scrum War Rooms - What • A Single room dedicated for a scrum development team • Should facilitate XP environment • Should include the SM & Team (at least) • PO is an option • The best room • Central, Spacious, lighted, ignited
Scrum War Rooms - Why • Better productivity • Better communication • Better adaptation for changes • One stop shop • Transparency • “All together now”
Scrum War rooms - How • Reduced external communication • No landline telephones • Mobile on vibration • Whiteboard, Flipchart, Projector • Lots of power/LAN outlets • Large desk • Paired (10-12 people)
Scrum War Rooms - When • Class II scrum team and above • The group is well formed and performed • Limited to 12 people • Leverage the “knee effect”
NDS Experience • Setup • First meeting • Fiasco • Recovery plan • Current status • Lessons learned
NDS Experience - Setup • Dedicated team • Internal and newcomers • Allocation of new area • Supportive management • Up a certain level • Lots of goodwill
NDS Experience – First Meeting • Players: • Team leaders • Logistics • Architect • Issues: • Open space • Firm conformance • Limited budget • General structure
NDS Experience –Fiasco • Poor preparation • Not enough communication • Intra-team • Intra-company • Bad vibes • Maslow pyramid compromised…
NDS Experience – Recovery Plan • Compromise • Single war room • At least 50% occupancy • Crowded seating cubicles • A LOT of “rest” space • And a movie
NDS Experience – Lessons Learned • Communication, communication, communication! • War room is NOT open space • Team success is more important than mr² • Less documentation • Highly adaptive teams
NDS Experience – Current Status • War room – mostly occupied • Meeting rooms – not in use • Waiting to get approval for second room • Company-wide traction