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R.S.MOAHN DEPARTMENT OF COMPUTER SCIENCE

Learn about Cohen-Sutherland Line Clipping, optimization methods, and outcode testing for precise viewport determination and primitive clipping in computer graphics.

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R.S.MOAHN DEPARTMENT OF COMPUTER SCIENCE

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  1. R.S.MOAHN DEPARTMENT OF COMPUTER SCIENCE

  2. Clipping

  3. Clipping • We’ve been assuming that all primitives (lines, triangles, polygons) lie entirely within the viewport • In general, this assumption will not hold

  4. Clipping • Analytically calculating the portions of primitives within the viewport

  5. xmin xmax ymax ymin Trivial Accepts • Big optimization: trivial accept/rejects • How can we quickly determine whether a line segment is entirely inside the viewport? • A: test both endpoints.

  6. xmin xmax ymax ymin Trivial Rejects • How can we know a line is outside viewport? • A: if both endpoints on wrong side of same edge, can trivially reject line

  7. xmin xmax 1001 1000 1010 ymax 0001 0000 0010 ymin 0101 0100 0110 Cohen-Sutherland Line Clipping • Divide viewplane into regions defined by viewport edges • Assign each region a 4-bit outcode:

  8. 1001 1000 1010 ymax 0001 0000 0010 ymin 0101 0100 0110 Cohen-Sutherland Line Clipping • To what do we assign outcodes? • How do we set the bits in the outcode? • How do you suppose we use them? xmin xmax

  9. 1001 1000 1010 ymax 0001 0000 0010 ymin 0101 0100 0110 Cohen-Sutherland Line Clipping • Set bits with simple tests x > xmax y < ymin etc. • Assign an outcode to each vertex of line • If both outcodes = 0, trivial accept • bitwise AND vertex outcodes together • If result  0, trivial reject • As those lines lie on one side of the boundary lines

  10. Cohen-Sutherland Line Clipping • If line cannot be trivially accepted or rejected, subdivide so that one or both segments can be discarded • Pick an edge that the line crosses (how?) • Intersect line with edge (how?) • Discard portion on wrong side of edge and assign outcode to new vertex • Apply trivial accept/reject tests; repeat if necessary

  11. Cohen-Sutherland Line Clipping • Outcode tests and line-edge intersects are quite fast (how fast?) • But some lines require multiple iterations: • Clip top • Clip left • Clip bottom • Clip right • Fundamentally more efficient algorithms: • Cyrus-Beck uses parametric lines • Liang-Barsky optimizes this for upright volumes

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