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For more course tutorials visit<br>www.cis170.com<br><br>Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overview - Scenario/Summary<br>You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on the purchase amount input on the screen.<br>
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CIS 170 Help Bcome Exceptional / cis170.com For More Courses Visit Now www.cis170.com The progress of the world depends almost entirely upon education
CIS 170 Help Bcome Exceptional / cis170.com CIS 170 Entire Course (Devry) CIS170C All iLabs 1,2,3,4,5,6,7 Devry University
CIS 170 Help Bcome Exceptional / cis170.com CIS 170 iLab 2 of 7: Decisions (Devry) Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overview - Scenario/Summary You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on the purchase amount input on the screen. Learning outcomes: To be able to design program logic using either a flowchart or pseudocode To be able to define and use data types To be able to prompt the user for input To be able to use the assignment statement for calculations To be able to display output to the console in a formatted manner To be able to debug a program of syntax and logic errors To be able to make decisionsDeliverables
CIS 170 Help Bcome Exceptional / cis170.com CIS 170C iLab 1 of 7: Getting Started (Devry) Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program. In general, this lab will instruct you on: how to create a project; how to enter and save a program; how to compile and run a program; how to, given a simple problem using input and output, code and test a program that meets the specifications; and how to debug a simple program of any syntax and logic errors.
CIS 170 Help Bcome Exceptional / cis170.com CIS 170C iLab 3 of 7: Looping (Devry Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores. Learning outcomes: Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.
CIS 170 Help Bcome Exceptional / cis170.com CIS 170C iLab 4 of 7: Functions (Devry) Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overview – Scenario/Summary You will code, build, and execute a program that simulates the dialing of a phone using functions. Learning outcomes: Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants. Be able to debug a program with syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.
CIS 170 Help Bcome Exceptional / cis170.com CIS 170C iLab 5 of 7: Arrays and Strings (Devry) Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview - Scenario/Summary You will code, build, and execute two programs requiring arrays and strings.First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average. Second program (Pig Latin): Convert words in a phrase to pig latin.
CIS 170 Help Bcome Exceptional / cis170.com CIS 170C iLab 7 of 7: Sequential Files (Devry) Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview - Scenario/Summary You will code, build, and execute a program that requires sequential files to create an address database. Learning Outcomes Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to a text file in order to create a reportDeliverables
CIS 170 Help Bcome Exceptional / cis170.com CIS 170C Lab 6 of 7: Menu-Driven Application (Devry) Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview - Scenario/Summary You will utilize classes in the design of this program.You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application. Learning outcomes: To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console application To be able to understand the classes and objects used in a Windows console application To be able to write a Windows console applicationDeliverables Section Deliverable Points
CIS 170 Help Bcome Exceptional / cis170.com For More Courses Visit Now www.cis170.com The progress of the world depends almost entirely upon education