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Literary Vocab for Macbeth. YAY!. Asides. It is when a character/actor in a play speaks in the direction of the audience and doesn’t engage or talk to other characters. An aside is usually used to let the audience know what a character is about to do or what he or she is thinking. Asides.
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Asides • It is when a character/actor in a play speaks in the direction of the audience and doesn’t engage or talk to other characters. • An aside is usually used to let the audience know what a character is about to do or what he or she is thinking.
Asides • Normally an aside will be marked as such {aside} • Example: • DEFLORES [Aside] Will't never mend, this scorn, One side nor other? Must I be enjoin'dTo follow still whilst she flies from me? Well, Fates do your worst, I'll please myself with sight Of her, at all opportunities, If but to spite her anger.
Monologues • It is a longer speech by a character in a drama, play. • The character somewhat distances himself from others and starts talking.
Soliloquies • Like a monologue. • Character is by himself/herself and speaks at length. • During this time, the character will reveal what he or she is thinking and feeling to the audience, reader. This is the main different between a soliloquy and monologue.
Foil • literary device where the author creates a character whose purpose is to create a contrast or opposite to another character by drawing attention to the different characteristics the characters possess. • It’s when characters are at opposite ends of the spectrum, just so the author can highlight character traits in one or the other. • Voldemortvs Dumbledore
Trickster • Character who’s main purpose is to be disruptive to the main character because they want to create drama/conflict. • However, to the trickster they do it because they want to be entertained at the other characters’ expense. • They do it for the lulz.
Tragic hero • Character in the play/story who is the hero – but he makes bad decisions and his ending is sad and untimely. Tragic. • You feel bad for how things turned out for him.
Scapegoat • Place the blame for events on a character who had nothing to do with the events. • Like Snowball.
Character’s Actions • You can determine various character traits from the way the character acts, his/her dialogue, and what others think or say about that character.
Actions • Example: * Johnbob always rescues lost puppies and helps the elderly across the street. - these actions imply that Johnbob is a kind person.
Others think • “Johnbob is so nice,” said Sally. “He is always offering to carry my books for me, and he always opens doors for people.” • “He even offered to buy me some food off the snack cart yesterday,” said Paul.
Dialogue • “Hi Paul,” said Johnbob. “How are you feeling today?” • “I’m a little tired,” Paul said. • “That’s too bad. How about I buy you a muffin from the snack cart to make you feel better?”
Themes • Examples: • Too much ambition is bad. • A great journey • Noble sacrifices • Fall from grace • Power Corrupts • Coming of age
Connotation • Using words that are emotionally charged to create specific feelings in the reader. • Example: • Use loathe instead of hate. • Use exuberant instead of happy • Use hideous instead of ugly.
Mood • Example: • Bouncing into the room, she lit up the vicinity with a joyous glow on her face as she told about her fiancé and their wedding plans. • Mood would be: ??? • Is created by the writer using: • Setting • Connotations/diction • Dialogue • Mood is how the writer makes you feel when reading the selection.
Story elements • Exposition: • Beginning of the story/play. Introduces characters, setting, potential conflict
Story Elements • Initiating event: • Event, moment, action that sets off the conflict in the story.
Story Elements • Rising Action: • Various conflicts develop after the initiating event; the characters may start to change and action increases.
Story Elements • Climax: • When the main conflict in the story rises to its most exciting or breaking point. • All the events were leading up to this moment. • Think of it when the characters have to make some type of choice which will either end well or poorly for them. • It was when the pigs decided to eat the apples in Animal Farm.
Story Elements • Falling action: the aftermath or results of the climax or decision of the characters. • These things can either be positive or negative.
Story elements • Resolution: • Story wraps up somehow; characters live/die or just go home.