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It’s Your Turn! Using Gaming…

Learn how gaming can engage and motivate AP students, and discover strategies for incorporating games in the classroom. Join us for an interactive session that explores different gaming techniques and their applications across various subjects.

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It’s Your Turn! Using Gaming…

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  1. It’s Your Turn! Using Gaming… To Motivate and Reach AP Students

  2. Guilty Parties: • Ronell Whitaker: English Teacher DDE High School CHSD 218 @MisterWhitaker • Eric Kallenborn: English Teacher ABS High School CHSD 218 @comics_teacher • Jason Nisavic: Social Studies Teacher ABS High School CHSD 218

  3. Why Game in the Classroom? • Because engaging students in multiple ways is always better than lecturing. • Making things interesting & different benefits everyone. • Adds context, variety, & interest, regardless of grade level • It shows students, parents, and administration that you are invested.

  4. What successful gaming looks like • Should serve the content or help deliver a relevant point • Maximizes student ownership • Maybe you run the first one, but then let a student run it next… • They should be able to easily connect the game to the meaning.

  5. Gaming can be simple…

  6. Gaming can be complex…

  7. Werewolf: A game w/ many uses • Each player gets a secret card, either a werewolf, a villager, or a special. • Werewolves kill a villager at night, during the day villagers vote to execute someone. • Werewolves want to outnumber villagers, villagers want to kill all werewolves.

  8. This game can help explain… • Psychology – Groupthink, conformity (Asch), obedience (Milgram), persuasion, aggression… • U.S./Comparative Government – The virtues of the justice system • U.S. History – The mass hysteria of the Salem Witch Trials or McCarthyism • Math – Changing Probability (calculate odds, 3 werewolves/10 total… now 3 out of 9 total)

  9. Designing Your Gaming Classroom • The Interplanetary Police Force Academy!

  10. IPFA • Students start out as a “Private,” and word their way up through the ranks through grade percentage. -Sergeant -Major -Colonel -General -5 Star General

  11. Notable Items -Sustained Skills Progression (End Unit/Level Objectives) -Obtainable Items -Cognitive Development Questions (Class Competitions)

  12. Specialized Training • Medic -Heals individual cadet percentages up to 3%. Number depends on medic skill level. • Magic Specialists -(One per class) Sees into item box before item is chosen, use mind control to obtain answers from others, etc. • Telecommunications Expert -Ability to communicate with aliens, patch communications between cadets that have been separated, etc.

  13. Magic The Gathering -What color(s) are you?

  14. What about these guys?

  15. Improv as Entry Point • Jason and I have graduated from the improv program at Second City Chicago. • We have brought these skills to Shepard High School.

  16. Using Gaming for Review and Enrichment • I used two gaming sites: • Quia.com primarily for review • And Gamestarmechanic.com as an enrichment

  17. Quia Quia has a ton of assessment capabilities, but I found it to be really valuable when students needed to study or review. Problem is, while the assessment tool is useful, it is also boring

  18. I found that using those same kinds of questions in game form ensured that students would actually work at “beating” the game.

  19. So I created Who Wants to Be a Millionaire, Jeopardy, Battleship, and Hangman games for students to work on at home, or whenever we had extra time left in class

  20. Gamestar Mechanic I recently learned of Gamestar Mechanic and fell in love with its emphasis on teaching writing, design, and storytelling in a new and compelling way.

  21. For true enrichment What Gamestar Mechanic allows students to do is experience world building, while learning what makes for good design and storytelling.

  22. Students learn without knowing Just by switching from the top down view to the side scroll view, you can have really cool discussions about point of view and perspective. This can also lead to discussion about author’s choice/purpose.

  23. Think like an author/designer When students begin to craft their own games, they have to consider their audience, as well as cater to their own creativity much like an author would.

  24. Students become teachers Students get to design their own games with an audience in mind, much like an educator has to plan lessons with very specific goals and outcomes in mind. This is a great exercise in metacognition.

  25. Between these two sites… I can hit multiple learning styles, as well as reach my learners at varying levels of the educational process. From remediation to enrichment, both of these sites help me to engage and motivate students.

  26. If you liked this… • We present tomorrow, in this room, at the same time: 9:00. • Comics and graphic novels and their use in the classroom. • We actually will not be leaving this room…we are staying here, like we have a bed…well, three.

  27. So, questions?! Let’s chat…

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