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Welcome to 14:332:476 Virtual Reality Spring 2008

Electrical and Computer Engineering Department. Welcome to 14:332:476 Virtual Reality Spring 2008. Grigore C. Burdea Ph.D. Director, Human–Machine Interface Laboratory, CAIP Center, Rutgers University. http://www.caip.rutgers.edu/vrlab/. Class web site: www.caip.rutgers.edu/vrlab/vrclass

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Welcome to 14:332:476 Virtual Reality Spring 2008

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  1. Electrical and Computer Engineering Department Welcome to14:332:476 Virtual RealitySpring 2008 Grigore C. Burdea Ph.D. Director, Human–Machine Interface Laboratory, CAIP Center, Rutgers University. http://www.caip.rutgers.edu/vrlab/

  2. Class web site: www.caip.rutgers.edu/vrlab/vrclass Textbook site: www.vrtechnology.org

  3. Grading Criteria (476): Quizzes 10%, Midterm 45% Final 45% Laboratory assignments graded separately (for 478)

  4. Textbook: Burdea and Coiffet, Virtual Reality Technology, 2nd Edition, Wiley, 2003

  5. Textbook web site: www.vrtechnology.org

  6. Textbook web site: www.vrtechnology.org

  7. Laboratory Hardware

  8. Introduction

  9. What is Virtual Reality?

  10. Introduction It is not augmented reality….

  11. Introduction What is Virtual Reality? “A high-end user-computer interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound, touch, smell, taste)”

  12. Introduction

  13. Introduction Sensorama Simulator, US Patent #3,050,870, 1962

  14. VR Short History 1963+ Ivan Sutherland's doctoral theses: SKETCHPAD: stereo HMD, position tracking, and a graphics engine. 1966+ Tom Furness: display systems for pilots; 1967+ Brooks developed force feedback GROPE system;

  15. Introduction Ivan Sutherland’s HMD (1966+)

  16. Introduction Brooks’s Grope Project (1977)

  17. VR Short History 1977 Sandin and Sayre invent a bend-sensing glove 1979 Raab et al: Polhemus tracking system 1989 Jaron Lanier (VPL) coins the term virtual reality 1994 VR Society formed

  18. Introduction NASA … a pioneer in VR The first complete system was developed by NASA “Virtual Visual Environmental Display” (VIVED early 80s; they prototyped the LCD HMD; Became “Virtual Interface Environment Workstation” (VIEW) 1989

  19. Introduction NASA VIEW system (1989)

  20. Introduction NASA VIEW system (1992)

  21. Introduction Why NASA? Large simulation and training needs; Could not send humans to other planets; Relatively small budgets.

  22. Introduction Towards Commercialization… The first commercial VR systems appeared in the late 80s produced by VPL Co. (California): The VPL “Data Glove” and The VPL “Eye Phone” HMD

  23. Introduction The VPL DataGlove (1987) cost $8,500

  24. Introduction The Matel PowerGlove (1989)

  25. The first commercial VR glove for entertainment – Mattel Power Glove $50 (1989)

  26. Early HMDs were massive The Flight Helmet (ca. 1990) weighs 5 lbs

  27. …and had poor resolution

  28. Introduction • Virtual Reality in the early 90s…. • Emergence of first commercial Toolkits: • WorldToolKit (Sense8 Co.); • VCToolkit (Division Ltd., UK); • Virtual Reality Toolkit VRT3 (Dimension Ltd./Superscape, UK); • Cyberspace Developer Kit (Autodesk)

  29. Introduction Superscape VRT3 Development System

  30. Introduction • Virtual Reality in the early 90s…. • Emergence of first non-commercial toolkits: • Rend386; • Later Virtual Reality Modeling Language (VRML 1.0); • Later still Java and Java 3D;

  31. Introduction Successor is AVRIL ("A Virtual Reality Interface Library“) C library for creating Created at U. Waterloo, Canada ece.uwaterloo.ca/~broehl/avril.html Scene created with Rend386

  32. Introduction • Virtual Reality in the early 90s…. • PC boards still very slow (7,000 – 35,000 polygons/sec); • First turnkey VR system – Provision 100 (Division Ltd.) • Emergence of faster graphics rendering architectures at UNC Chapel Hill: “Pixel Planes”; Later “Pixel Flow”;

  33. Introduction 35,000 polygons/sec; $26,000 (with two co-processors)/card Require up to 6 PC slots for stereo version Stride PC graphics accelerator

  34. Introduction 35,000 polygons/sec; $64,000 (including texture generator, tracker, 3-D audio, HMD and software) Provision 100 VR turnkey system (Division Ltd., UK)

  35. Introduction Provision 100 VR turnkey system (Division Ltd., UK)

  36. Introduction ~ 1 Million triangles/sec; Pixel Planes 5 VR system (UNC)

  37. xBox 360 500 Million poly/sec 2005 Rendering speed comparison SGI vs. PCs

  38. Laboratory VR Station prices (2002)

  39. VR Market growth

  40. The key elements of a VR System

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