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Torrance Sparrow Model of Reflectance + Oren Nayar Model of Reflectance

Torrance Sparrow Model of Reflectance + Oren Nayar Model of Reflectance. Torrance-Sparrow Model – Main Points. Physically Based Model for Surface Reflection. Based on Geometric Optics. Explains off-specular lobe (wider highlights). Works for only rough surfaces.

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Torrance Sparrow Model of Reflectance + Oren Nayar Model of Reflectance

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  1. Torrance Sparrow Model of Reflectance + Oren Nayar Model of Reflectance

  2. Torrance-Sparrow Model – Main Points • Physically Based Model for Surface Reflection. • Based on Geometric Optics. • Explains off-specular lobe (wider highlights). • Works for only rough surfaces. • For very smooth surfaces, electromagnetic nature of light must be used • Beckmann-Spizzichinno model. • Beyond the scope of this course.

  3. Modeling Rough Surfaces - Microfacets • Roughness simulated by Symmetric V-groves at Microscopic level. • Distribution on the slopes of the V-grove faces are modeled. • Each microfacet assumed to behave like a perfect mirror.

  4. Coordinate System needed to derive T-S model

  5. Torrance-Sparrow or Cook-Torrance BRDF • Physically based model of a reflecting surface. Assumes a surface is a collection of planar microscopic facets, microfacets. Each microfacet is a perfectly smooth reflector. • D describes the distribution of microfacet orientations. • G describes the masking and shadowing effects between the microfacets. • F term is a Fresnel reflection term related to material’s index of refraction.

  6. Torrance-Sparrow or Cook-Torrance BRDF • Microfacet Distribution Function • Statistical model of the microfacet variation in the halfway-vector H direction • Based on a Beckman distribution function • Consistent with the surface variations of rough surfaces • β - the angle between N and H • m - the root-mean-square slope of the microfacets

  7. Torrance-Sparrow or Cook-Torrance BRDF Beckman’s Distribution:

  8. Torrance-Sparrow or Cook-Torrance BRDF Geometric Attenuation Factor: The geometric attenuation factor G accounts for microfacet shadowing. The factor G is in the range from 0 (total shadowing) to 1 (no shadowing). There are many different ways that an incoming beam of light can interact with the surface locally. The entire beam can simply reflect, shown here.

  9. Torrance-Sparrow or Cook-Torrance BRDF Geometric Attenuation Factor: A portion of the outgoing beam can be blocked. This is called masking.

  10. Torrance-Sparrow or Cook-Torrance BRDF Geometric Attenuation Factor: A portion of the incoming beam can be blocked. This is called shadowing.

  11. Torrance-Sparrow or Cook-Torrance BRDF Geometric Attenuation Factor: In each case, the geometric configurations can be analyzed to compute the percentage of light that actually escapes from the surface.

  12. Geometric Attenuation Factor

  13. Torrance-Sparrow or Cook-Torrance BRDF Fresnel Factor: The Fresnel effect is wavelength dependent. It behavior is determined by the index-of-refraction of the material (taken as a complex value to allow for attenuation). This effect explains the variation in colors seen in specular regions particular on metals (conductors). It also explains why most surfaces approximate mirror reflectors when the light strikes them at a grazing angle.

  14. Coordinate System needed to derive T-S model

  15. Components of Surface Reflection – Moving Light Source

  16. Components of Surface Reflection – Moving Camera

  17. Split off-specular Reflections in Woven Surfaces

  18. Next Class – Rough Diffuse Surfaces Same Analysis of Roughness for Diffuse Objects – Oren Nayar Model

  19. Dror, Adelson, Wilsky

  20. Diffuse Reflections from Rough Surfaces

  21. Diffuse Reflection and Lambertian BRDF - Recap source intensity I incident direction normal viewing direction surface element • Surface appears equally bright from ALL directions! (independent of ) albedo • Lambertian BRDF is simply a constant : • Surface Radiance : source intensity • Commonly used in Vision and Graphics!

  22. Diffuse Reflection and Lambertian BRDF - Recap Radiance decreases with increase in angle between surface normal and source

  23. Rendered Sphere with Lambertian BRDF • Edges are dark (N.S = 0) when lit head-on • See shading effects clearly.

  24. Why does the Full Moon have a flat appearance? • The moon appears matte (or diffuse) • But still, edges of the moon look bright • (not close to zero).

  25. Why does the Full Moon have a flat appearance? Lambertian Spheres and Moon Photos illuminated similarly

  26. Surface Roughness Causes Flat Appearance Actual Vase Lambertian Vase

  27. Surface Roughness Causes Flat Appearance – More Examples

  28. Surface Roughness Causes Flat Appearance Increasing surface roughness Lambertian model Valid for only SMOOTH MATTE surfaces. Bad for ROUGH MATTE surfaces.

  29. Roughness Blurred Highlights and Surface Roughness - RECAP

  30. Oren-Nayar Model – Main Points • Physically Based Model for Diffuse Reflection. • Based on Geometric Optics. • Explains view dependent appearance in Matte Surfaces • Take into account partial interreflections. • Roughness represented like in Torrance-Sparrow Model • Lambertian model is simply an extreme case with • roughness equal to zero.

  31. Modeling Rough Surfaces - Microfacets • Roughness simulated by Symmetric V-groves at Microscopic level. • Distribution on the slopes of the V-grove faces are modeled. • Each microfacet assumed to behave like a perfect Lambertian surface.

  32. View Dependence of Matte Surfaces - Key Observation • Overall brightness increases as the angle between the source and viewing direction decreases. WHY? • Pixels have finite areas. As the viewing direction changes, different mixes between dark and bright are added up to give pixel brightness.

  33. Torrance-Sparrow BRDF – Different Factors (RECAP) Geometric Attenuation: reduces the output based on the amount of shadowing or masking that occurs. Fresnel term: allows for wavelength dependency Distribution: distribution function determines what percentage of microfacets are oriented to reflect in the viewer direction. How much of the macroscopic surface is visible to the light source How much of the macroscopic surface is visible to the viewer

  34. Slope Distribution Model • Model the distribution of slopes as Gaussian. • Mean is Zero, Variance represents ROUGHNESS.

  35. Geometric Attenuation Factor • No interreflections taken into account in above function. • Derivation found in 1967 JOSA paper (read if interested).

  36. Torrance-Sparrow BRDF – Different Factors (RECAP) Geometric Attenuation: reduces the output based on the amount of shadowing or masking that occurs. Fresnel term: allows for wavelength dependency Distribution: distribution function determines what percentage of microfacets are oriented to reflect in the viewer direction. How much of the macroscopic surface is visible to the light source How much of the macroscopic surface is visible to the viewer

  37. Oren-Nayar Model – Different Factors Geometric Attenuation: reduces the output based on the amount of shadowing or masking that occurs. Fresnel term: allows for wavelength dependency Distribution: distribution function determines what percentage of microfacets are oriented to reflect in the viewer direction. How much of the macroscopic surface is visible to the light source How much of the macroscopic surface is visible to the viewer

  38. Oren-Nayar Model – Different Factors Geometric Attenuation: reduces the output based on the amount of shadowing or masking that occurs. Fresnel term: allows for wavelength dependency Distribution: distribution function determines what fraction of the surface area do the facets of the same orientation cover? How much of the macroscopic surface is visible to the light source How much of the macroscopic surface is visible to the viewer

  39. Oren-Nayar Model – Different Factors (contd.) • Take into account two light bounces (reflections). • Hard to solve analytically, so they find a functional approximation.

  40. Oren-Nayar Model – Final Expression Lambertian model is simply an extreme case with roughness equal to zero.

  41. Comparison to Ground Truth

  42. Comparison to Ground Truth Renderings Real Objects

  43. Summary of Surfaces and BRDFs Rough Smooth Torrance-Sparrow BRDF Mirror BRDF Specular Delta Function Speck of reflection Broader Highlights Off-specular lobe Oren-Nayar BRDF Lambertian BRDF Diffuse Models view dependence No view dependence Many surfaces may be rough and show both diffuse and surface reflection.

  44. Summary of Surfaces and BRDFs Rough Smooth Torrance-Sparrow BRDF Mirror BRDF Specular Delta Function Speck of reflection Broader Highlights Off-specular lobe Oren-Nayar BRDF Lambertian BRDF Diffuse Models view dependence No view dependence Many surfaces may be rough and show both diffuse and surface reflection.

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