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CS603 Distributed Object Systems. March 27, 2002. Distributed Object Systems. What are they? CORBA DCOM Java/RMI But what does it mean? RPC for the object crowd With all the tradeoffs/choices/distinctions of RPC systems. Distributed Objects as RPC++. Interface Description Language
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CS603Distributed Object Systems March 27, 2002
Distributed Object Systems • What are they? • CORBA • DCOM • Java/RMI • But what does it mean? • RPC for the object crowd • With all the tradeoffs/choices/distinctions of RPC systems
Distributed Objects as RPC++ • Interface Description Language • Defines external view of objects • Compilers / Precompilers • Language extensions • Run Time System • Directory Services • Data Conversion • Security / Authentication
Distributed Object System:Distinctions • Single language vs. multilingual • Cross-lingual? • Platform independence • True cross-platform communication? • “Extras” • Real-time features • Fault tolerance • Transaction support • …
The Big Three • CORBA – DCE on steroids • Cross-lingual (primarily C++, Java) • Cross-platform • Many features • DCOM – Microsoft’s answer • Some cross-lingual support (within Microsoft world) • Windows only • Built on DCE RPC and COM • Java RMI • Single language, tightly integrated
CORBA: Background • Object Management Group • Corporate-sponsored standards body • Members develop and vote on standards • Current specs include UML, CORBA • Started April 1989 • Working groups for extensible specifications • RealTime CORBA • Fault-Tolerant CORBA • Embedded CORBA • Many more…
CORBA: Basics(Thanks to Doug Schmidt, Andrew Tannenbaum, and OMG for figures) • Object Request Broker • Object Services • Naming, “Trading” (property-based location), security, etc. • Common Facilities • General interfaces, e.g., OpenDoc • Domain interfaces: Standards • Application interfaces: IDL specifications for a particular application
CORBA IDL • Syntactic description of objects • Single Interface Definition Language • Compiles to multiple binary interfaces:C, C++, Java, Smalltalk, Ada, COBOL, ? • Assign Repository Identifier • Register interface in interface repository • Generate Proxy • Client-side stub • Marshals invocation request • Unmarshals result • Also Dynamic Invocation Interface • Invoke object when interface not known until runtime
Key ORB facilities • Manipulate object references • Marshal/Unmarshal • Comparison • Service Discovery • By name • By property • Interface repository and Implementation repository • ORB/Proxy interface can be vendor specific
Invocation Models • Default: Synchronous Semantics • Block for response • Exception on failure • At-most-once semantics • One-Way Request • No response needed/possible • Non-blocking • Best effort semantics • Deferred Synchronous • Caller can continue and later wait for result
Naming • Object reference • Language independent “pointer” • POA: Adaptor to make server-side code accessible to client
Message passing models • Events • No guarantees • No persistence • Notification • Events with filtering
Persistent Communications • Callback model • Client provides object that is called with result • Polling Model • Client polls for results • Messages Stored by ORB
Processes • Client and Server distinct • Client processes are simple • Server potentially complex • Agent processes • Interface to external agent system
Common Services • Collection service • List/queue/etc. objects • Iterator, get methods • “Class library” for CORBA • Query service • Construct collections searchable through declarative query language • Concurrency control service • Locking mechanisms • Transaction service
Services – The Full List • Collection Grouping objects into lists, queue, sets, etc. • Query Querying collections of objects in a declarative manner • Concurrency Allow concurrent access to shared objects • Transaction Flat and nested transactions on method calls over multiple objects • Event Asynchronous communication through events • Notification Event-based asynchronous communication • Externalization Marshaling and unmarshaling of objects • Life cycle Creation, deletion, copying, and moving of objects • Licensing Attaching a license to an object • Naming Systemwide naming of objects • Property Associating (attribute, value) pairs with objects • Trading Publish and find the services an object has to offer • Persistence Persistently storing objects • Relationship Expressing relationships between objects • Security Secure channels, authorization, and auditing • Time Current time within specified error margins
Interoperability • Multiple ORB vendors • Do you have to choose one? • General Inter-ORB Protocol • Framework – without tranport • Internet Inter-ORB Protocol on TCP • Message Types: • From client: Request, LocateRequest, CancelRequest • From server: Reply, LocateReply • Both: CloseConnection, MessageError, Fragment
CS603CORBA March 29, 2002
CORBA Programming • Select and install an Object Request Broker • More later – examples based on ORBIX, C++ • Define the interfaces (IDL) • Create classes that implement interfaces • Write server function • Instantiates classes • Registers with ORB • Run Server • Write and Run Client
Ticket Office:IDL // IDL – file ticket.idl typedef float Price; struct Place { char row; unsigned long seat; }; Interface TicketOffice { readonly attribute string name readonly attribute unsigned long numberOfSeats Price getPrice (in Place chosenPlace); boolean bookSingleSeat (in Place chosenPlace, in string creditCard); };
Ticket Office:Compile IDL % idl –B –S ticket.idl // Produces several files: • ticket.hh – C++ headers #include <CORBA.h> Typedef CORBA::Float Price; Struct Place { CORBA::Char row; CORBA::ULong seat; }; Class TicketOffice: public virtual CORBA::Object { public: Virtual char* name() throw (CORBA::SystemException); … Class TicketOfficeBOAImpl { … }; • ticketC.C // stubs for clients • ticketS.C // skeleton for server • TicketOffice_i.h, .C // Outline of implementation
TicketOffice:Implementation Declaration class TicketOffice_i : public virtual TicketOfficeBOAImpl { char* m_name; Price m-highPrice; Price m-lowPrice; unsigned char** m_avail = {{1 1 1} {1 1 1} {1 1 1}}; public: TicketOffice_i (const char * theName, const Price theHighPrice, const Price theLowPrice); virtual ~TicketOffice_i(); virtual char* name() throw (CORBA::SystemException); virtual CORBA::ULong numberOfSeats()throw (CORBA::SystemException); virtual Price getPrice (const Place& chosenPlace)throw (CORBA::SystemException); virtual CORBA::Boolean bookSingleSeat (const Place& chosenPlace, const char* creditCard) throw (CORBA::SystemException); };
#include “ticket_i.h” TicketOffice_i::TicketOffice_i (const char * theName, const Price theHighPrice, const Price theLowPrice) :m_highPrice(theHighPrice), m_lowPrice (theLowPrice) { m_name = new char[strlen(theName) + 1]; strcpy(m_name, theName); } TicketOffice_i::~TicketOffice_i() { delete[] m_name; } char* TicketOffice_i::name() throw (CORBA::SystemException) { return CORBA::string_dup(m_name); } CORBA::ULong TicketOffice::numberOfSeats() throw (CORBA::SystemException) { return 9; } Price TicketOffice::getPrice (const Place& chosenPlace) throw (CORBA::SystemException) { if (chosePlace.row == 1) return m_lowPrice; else return m_high_price; } CORBA::Boolean TicketOffice::bookSingleSeat (const Place& chosenPlace,const char* creditCard)throw (CORBA::SystemException) { unsigned long rowIndex = chosenPlace.row – ‘A’; if (m_avail[rowIndex][chosePlace.seat]) { m_avail[rowIndex][chosePlace.seat] = 0; return 1; } else return 0; } TicketOffice:Implementation
TicketOffice:Server #include “ticket_i.h” int main() { TicketOffice_i myTicketOffice(“Loeb”, 15.00, 10.00); CORBA::Orbix.impl_is_read(“TicketOfficeSrv”); } • Following registers server so it is automatically started (or just run a.out) % putit TicketOfficeSrv a.out
TicketOffice:Client #include “Ticket.hh” int main() { TicketOffice_var toVar; tovar = TicketOffice::_bind(“:TicketOfficeSrv”); Place p = {‘B’, 1}; if (toVar->bookSingleSeat(p, “1234 5678”)) cout << “Seat B1 booked at ” << toVar->name() <<“ for $” <<toVar->getPrice(p); else cout << “Seat B1 taken”; }
CS603CORBA April 1, 2002
More on Registering a Server • Registration – generic (not Orbix-specific) CORBA::ORB_ptr orb = “CORBA::ORB_init(argc, argv, “Orbix”); CORBA::BOA_ptr boa = orb->BOA_init (argc, argv, “Orbix_BOA); boa->impl_is_ready(“TicketOfficeSrv”); • impl_is_ready defaults to waiting forever • impl_is_ready(name, ORBA::ULong timeOut);// return if idle for timeOut
Wrapping Existing Code • TIE approach • Creates object that interfaces CORBA to identically declared existing C++ classes • Execute DEF_TIE macros to create/bind • Multiple inheritance approach • CORBA interface implementation inherits • BOAImpl • Legacy class
Finding operations:Simple Binding • Simple • Optionally specify host • Can specify additional information: Marker • ServermyTicketOffice._marker(“Loeb”);myTicketOffice._bind(“TicketOffice”); • Clientto_var p =to::_bind(“Loeb:TicketOffice”, “blitz”);
Finding Operations:Naming Service • Database of bindings: name X object ref • Naming context: Hierarchical structure • A name is a sequence • typedef sequnce<NameComponent> Name; • Struct NameComponent • id – real name • kind – application-specific information
Finding Operations:Naming Service • NamingContext interface • Object resolve(in Name n) – get object given nameraises ( NotFound, CannotProceed, InvalidName ); • Void bind(in Name n, in Object o) … -- bind object to name • Void bind_context(in Name n, in NamingContext nc) … – put name in context • CosNaming interface • Struct Binding { Name binding_name; {nobject, ncontext} binding_type }; • Typedef sequence<Binding> BindingList; • Interface NamingContext {void list (in unsigned long how_many, out BindingList bl, out BindingIterator bi); };
Naming: Use • Create hierarchy of naming contexts • E.g., tourism: theatre, hotel, … • Bind specific name to context • tourism.theatre.loeb • Resolution: Create name and resolve • name = new CosNaming::Name(3); • name->length(3); • name[0].id = CORBA::string_dup(“tourism”); • name[0].kind = CORBA::string_dup(“”); • name[1].id = … • LoebTicketOffices = namecontext->resolve(name); • Also facilities to iterate over or select from multiple results
More on IDL • IDL supports inheritance, multiple inheritance • Implementations must do the same • Can redefine operations at implementation level • Can forward reference / recursive types interface a; interface b { readonly attribute a a_inst }; interface a { … }; • #include, #define, etc. supported
Object References • Can pass objects • Given class foo, get class foo_ptr (C++ pointer) • Must manually maintain reference counts • foo_ptr p2 = p1; p2 = foo::_duplicate(p1); • CORBA::release(p2); • Class foo_var: Automatically maintains reference counts • Use _ptr for parameters • Passing objects: Server understands them • Parameters defined in IDL • Server must have valid implementation (including parameters) to invoke them
Casting • Can assign object reference to object reference of parent class • Can’t use _var for target and _ptr for source • Can Narrow: Assign object to child • child = child_class::_narrow(parent)
Dynamic Invocation(following syntax ORBIX-specific) • Create an “on-the fly” reference CORBA::Object_ptr target = // any object CORBA::Request r(target, “operation”) r << CORBA::inMode << inparameter << CORBA::outMode << outparameter …; r.invoke(); • Can use repository to identify name/parameters to construct request • Only way to make deferred synchronous calls • r.send_deferred(), r.poll_response(), r.get_response() • Also r.send_oneway()
Dynamic Skeleton Interface • Server equivalent of DII • Not required to use DII • Intended for gateways • Server doesn’t understand calls it can process • Trusts client/server to generate legal calls • Translates to legacy server protocol
Security • Policy Objects • Specify requirements • Secure messaging • Authentication / signing • Trusted host list • Security services • Know how to implement policy objects