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CMPT371 – Team 1. Project – Luminance. Puzzle game Guide a beam of light using a limited set of tools to certain goals avoiding obstacles along the way. Previous milestone Adding polish and robustness. Finished off important features for playing. Current milestone
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Project – Luminance • Puzzle game • Guide a beam of light using a limited set of tools to certain goals avoiding obstacles along the way. • Previous milestone • Adding polish and robustness. • Finished off important features for playing. • Current milestone • Further refinement and debugging. • User evaluations and play testing.
New Development • Level Menu • For navigating between levels • Level Editor • To create levels for the game • In-game Help Documentation • Instructions for playing the game • Light beam • Bigger, better, flowier • Fixed a lot of little things for polish • Lots o levels!
Issues With Development • Infuriating emulator • Slow, renders in software mode, bugs... • Incompatible OS • Android study we were borrowing phones from used a custom OS sans hardware acceleration! • Build setup • Initial overhead MUCH more than expected • Most of milestone 1 spent on this
Issues With Development • Modularity without full discourse • We planned and designed well • However, we still ran into problems • Testing • High overhead but low impact • Build script issues • Did help strengthen our code base • New features • Didn’t have time to implement them • .. But we’re happy with our accomplishments!
Software Engineering Processes • Use of issue tracker to drive development • Used for issues, enhancements, features • Helped with communication • Team modularity • Explicit task separation within each of the subgroups • Lead to very modular code base as well • Meetings within the group • Regular group meetings • Use of Skype
Software Engineering Processes • Use of logger • Gave us high-level call stack • Chain of Command • Leads oversaw progress in their respective areas • Project manager overseeing everybody • Peer reviews, personal desk-checks, formal inspections • Further refinement of the code base • Flushing out bugs and defects
Software Engineering Processes • Development environment • Eclipse, google code • Integration with TeamCity • Emulator did help with development • We don’t all own Android phones! • Smoke test build on TeamCity • Created with the purpose of running before commits
Formal Inspections • Did 6 this milestone • Found a total of 82 defects this milestone • 101 altogether • Along with Professor Osgood’s advice from the lab, creating much nicer code.
Testing • GUI Testing • Complete • Mock Testing • On the interfaces we have • Test Suite • Up to date
User Evaluations • Surveyed 22 people • 2 Groups: • Experienced players (10) • Inexperienced players (12) • Players split into control and experimental groups: • Control: told how to play and given help • Experimental: minimal instruction
Risk Analysis: New Risks • Description • Limited test phones available due to OpenGL issues • Probability: High • Severity: High • Plan: • Attempt to locate devices that have the required libraries to make the game runnable • If all else fails, simply install a different custom OS on the devices that allow for acceptable graphics functionality • Status: Realized, dealing with it
Risk Analysis: Final Update • Risks realized: 5/12 • Ensuring effective communication • Losing group members • Ensuring successful port • Android phone performance • Due date miscommunication • Risks resolved by contingency plan: 5/12 • Use of mailing lists and wiki • Enhanced communication helped us stay together • Eliminating extra features to ensure quality of core features • Found OS that is compatible with the application • PM smartened up and double checked due dates
Risk Analysis: Final Update • Risks prevented by mitigation plan: 7/12 • Continuous Integration • Use of TeamCity and Smoke test • Set up of development environment • Not an issue with the information readily on the wiki early and comprehensively • Touch input integration • Researched it thoroughly and found ReplicaIsland • Implementation of all resources in a convenient way • Zenja keeping it up to date
Risk Analysis: Final Update • Con’t • Vague requirements causing defects • Formalize new ideas before implementation • Limited user evaluations resulting in game play issues • Completed user evaluations • Keep memory used low and performance high • Keeping textures small
Time Spent • Milestone 1: 137.5 • Milestone 2: 180.5 • Milestone 3: 184 • Milestone 4: 133 • Milestone 5: TBA • Total: 635 • Average: 1.25 hours/day/person
Questions? • The end!