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Digital Image Fundamentals

Digital Image Fundamentals. Human visual system A simple image model Sampling and quantization Color models and Color imaging. Human Visual System. Brightness adaptation Brightness discrimination Weber ratio Mach band pattern Simultaneous contrast. Human Visual System.

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Digital Image Fundamentals

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  1. Digital Image Fundamentals • Human visual system • A simple image model • Sampling and quantization • Color models and Color imaging

  2. Human Visual System • Brightness adaptation • Brightness discrimination • Weber ratio • Mach band pattern • Simultaneous contrast

  3. Human Visual System • Elements of visual perception The amount of light entering the eye is controlled by the pupil, which dilates and contracts accordingly. The cornea and lens, whose shape is adjusted by the ciliary body, focus the light on the retina, where receptors convert it into nerve signals that pass to the brain.

  4. Human Visual System • Elements of visual perception • Cones • 6 – 7 million in each eye • Photopic or bright-light vision • Highly sensitive to color • Rods • 75 – 150 million • Not involved in color vision • Sensitive to low level of illumination (scotopic or dim-light vision) • An object appears brightly colored in daylight will be seen colorless in moonlight (why)

  5. Human Visual System • Image formation in the eye • Distance between center of lens and retina (focal length) vary between 14-17 mm. • Image length h = 17(mm) x (15/100)

  6. log (cd/m2) Human Visual System Human simultaneous luminance vision range (5 orders of magnitude)

  7. Human Visual System • Brightness adaptation • HVS can adapt to light intensity range on the order of 1010 • Subjective brightness is a logarithmic function of the light intensity incident on the eye

  8. Human Visual System • Brightness adaptation The lambert (symbol L) is a unit of luminance named for Johann Heinrich Lambert (1728 - 1777), a German mathematician, physicist and astronomer. A related unit of luminance, the foot-lambert, is used in the lighting, cinema and flight simulation industries. The SI unit is the candela per square metre (cd/m²). Source: Wikipedia

  9. Human Visual System • Brightness adaptation • The HVS cannot operate on such range (10 orders of magnitude) simultaneously • It accomplishes this through (brightness) adaptation • The total intensity level the HVS can discriminate simultaneously is rather small in comparison (about 4 orders of magnitude)

  10. Human Visual System For a given observation condition, the current sensitivity level is call the brightness adaptation level • Brightness adaptation Sensitivity of the HVS for the given adaptation level Anything below Bb will be perceived as indistinguishable blacks

  11. Human Visual System • Brightness discrimination • Perceivable changes at a given adaptation level

  12. Human Visual System • Brightness discrimination

  13. Human Visual System • Perceived brightness is not a simple function of intensity – Mach band pattern

  14. Human Visual System • Perceived brightness is not a simple function of intensity – Simultaneous contrast

  15. A simple image model • Two-dimensional light-intensity function f(x,y) = l(x,y) r(x,y) l(x,y) - illumination component r(x,y) – reflectance component

  16. A simple image model • l(x,y) - illumination range • r(x,y) – typical reflectance indixes • black velvet (0.01) • stainless steel (0.65) • white paint (0.80) • silver plate (0.90) • snow (0.93) log (cd/m2)

  17. Sampling • Digitization of the spatial coordinates, sample (x, y) at discrete values of (0, 0), (0, 1), …. • f(x, y) is 2-D array

  18. Quantization • Digitization of the light intensity function • Each f(i,j) is called a pixel • The magnitude of f(i,j) is represented digitally with a fixed number of bits - quantization

  19. Image Sensor

  20. Image Acquisition

  21. Image Acquisition

  22. Sampling and Quantization

  23. Sampling and Quantization • How many samples to take? • Number of pixels (samples) in the image • Nyquist rate • How many gray-levels to store? • At a pixel position (sample), number of levels of color/intensity to be represented

  24. Sampling and Quantization • How many samples to take?

  25. Sampling and Quantization • How many samples to take? • The Nyquist Rate • Samples must be taken at a rate that is twice the frequency of the highest frequency component to be reconstructed. • Under-sampling: sampling at a rate that is too coarse, i.e., is below the Nyquist rate. • Aliasing: artefacts that result from under-sampling.

  26. Sampling and Quantization • How many gray-levels to store?

  27. Sampling and Quantization • Non-uniform sampling • Non-uniform quantization

  28. Basic relationships between pixels • Neighbors • Connectivity

  29. Simple intensity processing

  30. Color Imaging • Light

  31. Color Imaging • Visible light spectrum

  32. Color Imaging • Trichromacy and human color vision

  33. Color Imaging • Color image formation (acquisition) Observer (Camera)

  34. Color Imaging • Power spectrum of standard illuminants

  35. Color Imaging • Color image formation (acquisition) Color filters Of the sensor

  36. Color Imaging • Color image formation (acquisition)

  37. Color Imaging • The RGB Color Model • R, G, B at 3 axis ranging in [0 1] each • Gray scale along the diagonal • If each component is quantized into 256 levels [0:255], the total number of different colors that can be produced is (28)3 = 224 =16,777,216 colors.

  38. Color Imaging • The RGB Color Model

  39. Color Imaging • The YIQ Color Model • Video (NTSC) standard • Y encodes luminance; I and Q encode chrominance (“color”) • Black and white TV shows only the Y channel • Backward compatibility; efficiency

  40. Color Imaging • Color Models, YCbCr

  41. Color Imaging • More Color Models, see e.g.,

  42. Color Imaging • More Color Models, see e.g.,

  43. Color Imaging • Color image representation (in RGB space) = Red Green Blue

  44. Color Imaging • Color image representation (in RGB space)

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