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Slovak University of Technology in Bratislava, Faculty of Informatics and Information Technologies, Institute of Informatics and Software Engineering. Human computation. Jakub Šimko 22.9.2010 jsimko@fiit.stuba.sk. Human computation.
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Slovak University of Technology in Bratislava, Faculty of Informatics and Information Technologies, Institute of Informatics and Software Engineering Human computation JakubŠimko 22.9.2010 jsimko@fiit.stuba.sk
Human computation • Humans can easily solve problems impossible or hard for computers • Our interest • Resource annotation (images, audio…) • Ontology building • General purpose • Virtually anypozriem, vidím problem
But human cycles are precious… • How much do you evaluate your manhour of tagging images (8 h/day)? • At least 10 € netto for me Dog Food Bench Backyard
…really that precious? • 9 billion human-hours of Solitaire in 2003 • Excluding entertainment, games are complete waste of human cycles
Game with a purpose (GWAP) • Gaming combined with problem solving • Problem definition mapped to game task • Successful game strategies and solutions generated by players are collected as problem solutions
ESP Game (Google Image Labeller) • A game of image tagging • 2 anonymous players • Players need to guess the same word describing the picture Player 1 Player2 Puppy Cute Dog Dog Food Bench Backyard
Verbosity • Game of collecting common facts (smelling an ontology here ) • Asymetric game for 2 players • Player A is given a word: “milk” • Using predefined sentence templates, player A describes the word: • “It is a liquid” • “It is usually found in the fridge” • Player B has to guess the original word
Manhattan Story Mashup • Multi-player tagged image creation and story mashup event • Online players and urban players distributed in teams • Online team members write stories • Nouns are extracted and sent to the urban players • Urban team members take photos that best fit the nouns • Accuracy of photos is cross-validated by other players • Stories (enriched by photos) compete
Interesting sources • http://video.google.com/videoplay?docid=-8246463980976635143# • Ahn, L.v. and Dabbish, L. Designing games with a purpose. Communications of the ACM 51, 8 (2008). • Krause, M., Takhtamysheva, A., Wittstock, M., and Malaka, R. Frontiers of a paradigm: exploring human computation with digital games. Proceedings of the ACM SIGKDD Workshop on Human Computation, ACM (2010), 22–25. • Siorpaes, K. and Hepp, M. Games with a Purpose for the Semantic Web. IEEE Intelligent Systems 23, 3 (2008), 50-60. • Tuulos, V., Scheible, J., and Nyholm, H. Combining web, mobile phones and public displays in large-scale: Manhattan story mashup. Pervasive Computing, (2007).
What can we do? • Play Games with a Purpose (GWAP) instead of normal games • Create a GWAP • Create a methodology for creating GWAPs